I want to make some channeled spells that have an upkeep cost, and some other stuff. The best example I can think of is if you every played Warhammer Online, there is a spell called Withering Heat. How it works is this:
-Caster loses 13 mana per second
-Channels up to 6 seconds
-Damages and slows target while it's being channeled
Another example would be Mindflay from WoW.
I am wondering if I can do this with a spell based on Channel, by having the Follow-Through Time set to 6 seconds, and giving it one of those invisible buffs that goes on the caster of a channeled spell. Or will I have to base it on some other targeted channel like Drain?
I guess I'm just not so sure what Follow through time is.
-Caster loses 13 mana per second
-Channels up to 6 seconds
-Damages and slows target while it's being channeled
Another example would be Mindflay from WoW.
I am wondering if I can do this with a spell based on Channel, by having the Follow-Through Time set to 6 seconds, and giving it one of those invisible buffs that goes on the caster of a channeled spell. Or will I have to base it on some other targeted channel like Drain?
I guess I'm just not so sure what Follow through time is.