Me and a few other people are working on a map currently, but we have one hero which we cant decide on the spells for.
The map is themed around Legend of Dragoon, and it's an AoS. All abilities have 4 levels(including ults), max level is 16, lv requirements for ult is 4/8/12/16.
The hero is Freugal(the warden of Helena Prison in the game), and I need a few more abilities.
His first two abilities are summons. One is a quillboar, one is a hawk. Both are ranged with normal armor, the hawk has more armor and the boar has more hp(meaning spells work better on the hawk, physical attacks better on the boar), both are piercing attacks(neither are flying, and the bird, since it's a rooster sort of thing, doesnt hover like you might think it would, to prevent harrassing ala DotAs old conjurer).
Both will have special abilities. The boar will have nothing at lv 1, at lv 2 will have Frenzy, at lv 3 will get a better frenzy, and at lv 4 will get berserk(increased damage decreased armor).
The bird will get nothing at lv 1, Blink at lv 2, Shadowstrike at lv 3 and a better shadowstrike at 4.
The hero isnt a caster. Actually hes a high hp low mana tank(im thinking double STR to INT rate), the summons are designed to be rather fragile and meant for extra damage, but hes the tank, the summons are too flimsy to tank(otherwise hed be overpowered).
So, he needs a third non ulti spell(im thinking some sort of nuke or another non-passive attack spell), and his ulti. If possible I would like one of them to have something to do with his summons to make it better(like does more damage if both his summons are out or based on how much hp they have left).
The boar is named Guftas and the bird is named Rodriguez.
So, any ideas?
The map is themed around Legend of Dragoon, and it's an AoS. All abilities have 4 levels(including ults), max level is 16, lv requirements for ult is 4/8/12/16.
The hero is Freugal(the warden of Helena Prison in the game), and I need a few more abilities.
His first two abilities are summons. One is a quillboar, one is a hawk. Both are ranged with normal armor, the hawk has more armor and the boar has more hp(meaning spells work better on the hawk, physical attacks better on the boar), both are piercing attacks(neither are flying, and the bird, since it's a rooster sort of thing, doesnt hover like you might think it would, to prevent harrassing ala DotAs old conjurer).
Both will have special abilities. The boar will have nothing at lv 1, at lv 2 will have Frenzy, at lv 3 will get a better frenzy, and at lv 4 will get berserk(increased damage decreased armor).
The bird will get nothing at lv 1, Blink at lv 2, Shadowstrike at lv 3 and a better shadowstrike at 4.
The hero isnt a caster. Actually hes a high hp low mana tank(im thinking double STR to INT rate), the summons are designed to be rather fragile and meant for extra damage, but hes the tank, the summons are too flimsy to tank(otherwise hed be overpowered).
So, he needs a third non ulti spell(im thinking some sort of nuke or another non-passive attack spell), and his ulti. If possible I would like one of them to have something to do with his summons to make it better(like does more damage if both his summons are out or based on how much hp they have left).
The boar is named Guftas and the bird is named Rodriguez.
So, any ideas?