- Joined
- Aug 4, 2004
- Messages
- 60
I will appreciate whoever work any of these out for me, it will save me a great deal of time:
- Confusion: causes enemy targets in an area to lose their current orders, and move randomly for a small amount of time.
- Berserk: causes a target enemy to lose its mind and makes it attack the nearest target (friend or foe) for a duration. The owner of the target can not re-issue order when it's in berserk state, unless it is dispelled.
- Chaos Strike: a critical-strike-like spell, this time the Hero has a % chance to strike a target unit for a random amount of bonus damage (a red floating text should be shown).
-Sky Walk: raises the caster to the sky, allowing him to move freely through space as a flying unit. In Sky Walk, the caster do not walk, but instead, hover, so he does not perform his walk animation, but likely his stand animation. I would like to see some effects attached to his feet, like dust or cloud.
-Mass Displacement: when cast, positions of units in the target area are randomly switched. I'd like to see some nice effects.
-Hypnotize: a channeling spell, allowing the caster to take control of a target enemy non-hero unit. The effect wears off when the target is out-of-range, or the spell is disrupted.
-Dread Ward: summons a purple serpend ward. Each time the ward deals damage, it grows bigger and will inflict more damage.
-Instability Force: confuses a target unit's true position by constantly changing its current position around its original position. This spell is helpful against focus fire, and casting it on a harasser may keep you units safe.
I also welcome more ideas and suggestions, if a spell idea I find great (melee-practical), I will try to make it and upload to the spell section.
- Confusion: causes enemy targets in an area to lose their current orders, and move randomly for a small amount of time.
- Berserk: causes a target enemy to lose its mind and makes it attack the nearest target (friend or foe) for a duration. The owner of the target can not re-issue order when it's in berserk state, unless it is dispelled.
- Chaos Strike: a critical-strike-like spell, this time the Hero has a % chance to strike a target unit for a random amount of bonus damage (a red floating text should be shown).
-Sky Walk: raises the caster to the sky, allowing him to move freely through space as a flying unit. In Sky Walk, the caster do not walk, but instead, hover, so he does not perform his walk animation, but likely his stand animation. I would like to see some effects attached to his feet, like dust or cloud.
-Mass Displacement: when cast, positions of units in the target area are randomly switched. I'd like to see some nice effects.
-Hypnotize: a channeling spell, allowing the caster to take control of a target enemy non-hero unit. The effect wears off when the target is out-of-range, or the spell is disrupted.
-Dread Ward: summons a purple serpend ward. Each time the ward deals damage, it grows bigger and will inflict more damage.
-Instability Force: confuses a target unit's true position by constantly changing its current position around its original position. This spell is helpful against focus fire, and casting it on a harasser may keep you units safe.
I also welcome more ideas and suggestions, if a spell idea I find great (melee-practical), I will try to make it and upload to the spell section.