- Joined
- Mar 31, 2016
- Messages
- 657
I'm trying to transfer the vJASS triggers for rotatable structures and walkable walls from @MassiveMaster 's Castle Defense map to my medieval map however I'm having no luck due to my lack of vJASS knowledge and general coding/triggering inexperience.
I need advice on what exactly I need to change after copying the wall trigger to my map - there are a lot of lines and variables which confuse me, so I have more or less no idea what to do.
Or would it just be easier to transfer all the stuff from my map to the Castle Defense map? That way I don't have to rewrite too much, just add new buildings and units - however I'd still need help identifying all the variables I need to change in the trigger and where I add the new stuff.
Feel free to download both maps, they are unprotected so you can check out the triggers for yourself.
I need advice on what exactly I need to change after copying the wall trigger to my map - there are a lot of lines and variables which confuse me, so I have more or less no idea what to do.
Or would it just be easier to transfer all the stuff from my map to the Castle Defense map? That way I don't have to rewrite too much, just add new buildings and units - however I'd still need help identifying all the variables I need to change in the trigger and where I add the new stuff.
Feel free to download both maps, they are unprotected so you can check out the triggers for yourself.