- Joined
- Apr 8, 2017
- Messages
- 1,605
Weapons
Rifles/Handguns/Muskets
Abilities
Build (deploy an immobile unit)
Accurated shot
Flare (shockwave ability but with fire)
Landmine
Roles
Every role will modify the spells function a bit
- Pirate role
Changes:
Build will deploy a cannon
Flare will be changed to "bengal" ability (mortar team spell)
Landmine will be not explode, instead will ensnare units
- Dwarf role
Changes:
Build will deploy a (I don't think it yet xd)
Other abilities will be not modified
- Musketeer role
Changes:
Build will deploy a catapult
Flare will be instead a "fire-paste" spell, like a burn effect on target unit
Accurated shot will deal more dmg
Landmine will be not an AoE dmg when triggered
Rifles/Handguns/Muskets
Abilities
Build (deploy an immobile unit)
Accurated shot
Flare (shockwave ability but with fire)
Landmine
Roles
Every role will modify the spells function a bit
- Pirate role
Changes:
Build will deploy a cannon
Flare will be changed to "bengal" ability (mortar team spell)
Landmine will be not explode, instead will ensnare units
- Dwarf role

Changes:
Build will deploy a (I don't think it yet xd)
Other abilities will be not modified
- Musketeer role

Changes:
Build will deploy a catapult
Flare will be instead a "fire-paste" spell, like a burn effect on target unit
Accurated shot will deal more dmg
Landmine will be not an AoE dmg when triggered