1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

NanO Tile Pack

Discussion in 'Terrain Board' started by Nan0, Jul 16, 2012.

  1. Nan0

    Nan0

    Joined:
    May 9, 2009
    Messages:
    204
    Resources:
    0
    Resources:
    0
    Hey there
    I want to share u different tiles made by me
    No one will publish it in resourse section, but it can be usefull for u

    Here pack with 24 tiles
    There are screenshots inside

    Have fun

    UPD: Soon i'll update this pack
    Also, u can PM me, or skype, if u need some tiles. I'll help you
     

    Attached Files:

    Last edited: Jul 16, 2012
  2. sonofjay

    sonofjay

    Joined:
    Oct 28, 2011
    Messages:
    4,240
    Resources:
    20
    Packs:
    1
    Maps:
    13
    Template:
    5
    Tutorials:
    1
    Resources:
    20
    Amazing! Thanks for sharing Nan0!
     
  3. Zwiebelchen

    Zwiebelchen

    Joined:
    Sep 17, 2009
    Messages:
    6,791
    Resources:
    12
    Models:
    5
    Maps:
    1
    Spells:
    1
    Tutorials:
    1
    JASS:
    4
    Resources:
    12
    Some of them look really good, but others just don't.
    You should learn about the moiré effect and try to avoid it when making tiles. Some of your tiles have a moiré effect that is so strong that they are practically useless.

    Also, I think the tiles could be lower in filesize. 500 kb per tile is just sick.
     
  4. Nan0

    Nan0

    Joined:
    May 9, 2009
    Messages:
    204
    Resources:
    0
    Resources:
    0
    Everyone can use blp lab and reconvert it to lower size
    I giving u tiles with 95-100% qulity
     
  5. Nan0

    Nan0

    Joined:
    May 9, 2009
    Messages:
    204
    Resources:
    0
    Resources:
    0
    Some of tiles were made more then 2 years ago, so they can be not so good as latest. Or can be rlly sick
    But they still can be good for some1
     
  6. sonofjay

    sonofjay

    Joined:
    Oct 28, 2011
    Messages:
    4,240
    Resources:
    20
    Packs:
    1
    Maps:
    13
    Template:
    5
    Tutorials:
    1
    Resources:
    20
    I hope you'll update this, this tiles are really useful for me for my melee maps. ;D
     
  7. Keiji

    Keiji

    Administrator

    Joined:
    Nov 24, 2007
    Messages:
    3,652
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Not that I'll claim to know exactly what you mean by "moiré" but I'll work from a presumed standpoint that it has to do with repeated images in the texture,
    so that when one uses exclusively one texture, one gets a strange and not so very pretty effect.

    Now, if this is a correct presumption, do regard the following, if not, completely ignore it and slip a note to me with the explanation of the word.

    I don't honestly understand why one should care about repeated textures, as well as I do not honestly understand why one should use any texture "exclusively"
    and "solely" at any point in any map, the beauty of tiles is to mix them together to get a natural underbrush in any terrain, with a artsy touch.

    I also have to say that I disagree about the filesize, but then that's my Terrain Art side being biazed; As it doesn't care one slick of a split second for file-sizes at all,
    though Nan0's guidelines as to how to improve them on your own seems legit.

    Finally, I'd like to say that I've loved your tiles, Nan0, ever since that "Daemons Paradise" terrain, and can honestly say I've not used any other tiles ever since. And now
    you come here, and drop a damned bomb of tiles in the same style and perfection as the previous one?

    I'd say a prayer and kiss your boots, but then, I'm not religious.
    - Bravo.
     
  8. Zwiebelchen

    Zwiebelchen

    Joined:
    Sep 17, 2009
    Messages:
    6,791
    Resources:
    12
    Models:
    5
    Maps:
    1
    Spells:
    1
    Tutorials:
    1
    JASS:
    4
    Resources:
    12
    Pretty much this. Some of the tiles have extremely sharp tile borders, which means when the tile is placed twice beside each other, you have a very ugly line between them or a repetition of the same pattern again.
    Sure, but when there is grass somewhere, you usually want more than one small spot of grass. With the very strong moiré effect of some of those tiles, it simply won't look as good as if the tiles would be edited to not show this property.

    Agree. You can manually reduce the resolution and filesize if needed. For a forums-only published resource, I think this is fine. But if he intends to upload it to the skins section, I think he should also offer a 256x256 version, to make it able to use them in multiplayer maps.[/QUOTE]
     
  9. Keiji

    Keiji

    Administrator

    Joined:
    Nov 24, 2007
    Messages:
    3,652
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Ah yes, the border problem. I'll admit it to be fairly frustrating at times,
    then again that's nothing of which can't be fixed with some efficient "shrub" and/or "grass" placement skills.

    Far as I'm concerned, that latter trick also works very fine with eliminating some of the so-called "moiré" effect when having large stretches of grass,
    as well as mixing together different grass-tile-types, for further elimination.

    Oh and I do have to ask, why "moiré"?
    - Is it per chance German?
    (me presuming you to be)
     
  10. Zwiebelchen

    Zwiebelchen

    Joined:
    Sep 17, 2009
    Messages:
    6,791
    Resources:
    12
    Models:
    5
    Maps:
    1
    Spells:
    1
    Tutorials:
    1
    JASS:
    4
    Resources:
    12
    You obviously don't understand what I mean. But it's fine, if you like the tiles, I don't have a problem with that. It's not that I'm saying the tiles are useless, just that some of them are not as good as others.

    First: It's obviously french. Second: Yes, I'm german. Third: This is a common expression used by graphic and texture designers. You can even google it.
     
  11. Keiji

    Keiji

    Administrator

    Joined:
    Nov 24, 2007
    Messages:
    3,652
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Why of course, French..!
    (palm hits self on forehead)
    - Sadly, I'm no graphically textural genius or expert, my bad for not knowing.

    Well, naturally I do understand what you mean, my statement was more of a suggestion as to how you may nurture the irreversible problem present with the tiles,
    and if done correctly, they might not appear as bad as you might be presuming.
    - Well, either that or Nan0 could improve them ;)
     
  12. Zwiebelchen

    Zwiebelchen

    Joined:
    Sep 17, 2009
    Messages:
    6,791
    Resources:
    12
    Models:
    5
    Maps:
    1
    Spells:
    1
    Tutorials:
    1
    JASS:
    4
    Resources:
    12
    Yeah, but just saying that you can simply avoid using the tile too often to make it look good is weird. It's like saying "don't use your car too much, or you have a higher risk of something getting broken.".
    In certain situations, you want exactly this one tile and nothing else. And in this situations it should still look decent. It is possible to make it like that, that's all I'm saying.
     
  13. Nan0

    Nan0

    Joined:
    May 9, 2009
    Messages:
    204
    Resources:
    0
    Resources:
    0
    <3
    Yeah, i will update it. whe will have free time
    It is something like 50-60% of all my tiles ^^
     
  14. Nan0

    Nan0

    Joined:
    May 9, 2009
    Messages:
    204
    Resources:
    0
    Resources:
    0
    Soon i'll back home, and i probably will update this puck with some new few textures
    If some-1 need some stuff just PM me and i'll make all possible
     
  15. Bernkastel

    Bernkastel

    Joined:
    Mar 21, 2008
    Messages:
    2,589
    Resources:
    4
    Icons:
    1
    Skins:
    2
    Maps:
    1
    Resources:
    4
    It's good that you have news for the people that are excited to get more resources from you.
    But I'd suggest you to refrain from double posting.
     
  16. Fingolfin

    Fingolfin

    Joined:
    Jan 11, 2009
    Messages:
    3,191
    Resources:
    153
    Models:
    143
    Icons:
    1
    Packs:
    4
    Skins:
    2
    Maps:
    1
    Spells:
    1
    Tutorials:
    1
    Resources:
    153
    Some of the tiles look good, but i think it is bad that you don't even use the second base tile slot that you have (one base tileis in the top left corner, one in the bottom right). Using it is the least you should do to prevent the tile from repeating itself too much, and in the cases of the grass, i even feel that a 256x512 tile would suit better.