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Naga Projects

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Wow, lots of posts over night.

@Misha, Purple all the way. Dont know why I didnt think of that the first time. It is much cooler then red. Rofl I can just imagine how stupid yellow would look with the black skin. hehe.

@Lore-Wolf, make the starting longer. In fact you should add a whole new intro scene explaining why the naga wanted to kill the necro.
 
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I can open his map Misha so you can't then. I have now both 1.23 and 1.24 patch thanks to dota-nerds.

Also Chaos is right about cin. You need to make a short story where necromancer (maybe give him a name since people have problem with that) was attacked wile he was on ship and then waves pushed him to the shore where he was stranded (maybe even small attack of nagas).

For the final battle you should add maybe better attacks and maybe blinking attack (but this is overused).

I still don't get why map is rejected...looks like they now reject everything just so they could make map section smaller.
 
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@Lore-Wolf...add a scene or two where the naga kill the necro and his crew on the boat and then why the naga wanna still kill the necro. that'd be cool

@Everyone Guys, i gots a question for you. In my map, I erased the model that was representing our queen (Warqueen model) because it took up like 800 kb. so i figured if i erase it, then my map size will go from 3.3mb to 2.5mb. However, this did not happen. I completely erased the model from the WE importer and changed the model in my map, but my map file size went from 3.3 to 3.06. If any of ya kno what the problem is, lemme kno!! ...hiss...
 
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@misha i did not kno what the necro was before he was on the island. i do not kno the story of what happened to the necro. so, i said that the naga kill the necro and his crew on the boat (necro referring to the guy)

@lore your cinematic got rejected?!? ima have to check this out for myself
 
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http://www.hiveworkshop.com/forums/pastebin.php?id=9j4h4c
Here is a little work in progress of the AI. AI is still at its "Dumb" stage so he doesn't make new base or goes to third tier but he can still make numerous units and 3 different heroes. Also i plan to make it so AI would stop making first tier units once it reaches 2 tier. And also to make computer have Naga set him to be undead and make it full house. Current triggers create starting units to all players even if they are empty. The only reason I use this trigger is to test AI vs Blizzard AI and to be able to make computer use naga. The final edition will have this bugs fixed.

Also there are some changes in race but try to discover them your self (yes I am tire to type that to)
 
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At the biggining I started off at the same gold mine as yellow. So he immediatly started attacking my workers with his tree of life. I had to destroy his entangled gold mine before I could get any gold. lol
 
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So it will probably have a huge file size. It should be good for cinematics though. Cant wait.
 
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i need your guys' opinions. I want some custom skins for the naga to make the race seem more epic. So, I was going to use custom myrmidon, royal guard and siren skins. So, this is the question I have.

Does NagaMyrmidon3.BLP (Godslayer) look more epic than NagaMyrmidonWoW_by67chrome.blp (67chrome). Like, which would you classify as the Royal Guard and which would you classify as the Myrmidon?

And does this look like our queen?: serpentqueenfinal (evilyardgnome)

Thanks fellow Naga...hiss..
 
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the links wont show for me for some reason on my web browser adress for thehive....otherwise i would.

The 2 naga myrmidons can be found under the Skin section -> Naga
The Siren can be found by typing Siren under the Skin section
All of this is on the hive workshop
 
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