• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Naga Projects

Status
Not open for further replies.
Level 15
Joined
Jul 19, 2008
Messages
1,791
Well should i start giving you my naga campaign list. hehe
What i'd really like to see are some more buildings.
What about your worker though? Are you planning on finishing him any time soon?
 
Level 24
Joined
Jan 25, 2008
Messages
7,799
yet Naga had slaves, so Mur'gul and Murloc work well for that role. Now, if naga were to be enslaved by humans.... (which is the most likely thing sicnce humans enslave everything they see D:) then they wouldn't give them any clothes, and would scar them horribly. :/
 
crimsonwip.jpg


Discuss this curvy naga femme C:
and yes, i have plans for the unusual big hand C:
 
Level 6
Joined
Mar 7, 2007
Messages
233
Its not that bad, better than Blizzard's Females, although I personally don't like the Naga Female's look.

I think that they look like two completely different races, the males Naga and the females some other odd race. :ugly:

Not that you will, but, if you ever decide to update the Warlord with the head and back fins, please do tell. :thumbs_up:
 
Level 24
Joined
Jan 25, 2008
Messages
7,799
basically, the females in Naga society are the political leaders and all serve the Queen loyaly. The Seawitches are basically Queen Ashara's generals and the males are forced to do the physical labor, and are rarely taught much magic in their lives. Those few that do become excellent spellcasters tend to become leaders in society and become feirce warriors, combining magic and combat skillz to destroy their enemies. :3
 
Level 15
Joined
Jul 19, 2008
Messages
1,791
Well, if you guys are ever in need of model ideas, i have tons that i want for my campaign. So just say so. After your done your own projects ofcourse.

We got two great modelers that are active in this group. And an epic skinner, skinning their models. What we need now is a good animator. So that you 2 dont have to really on blizzard anims all the time.
 
Level 6
Joined
Mar 7, 2007
Messages
233
I am trying to do a Cinematic with Akama in it, but he won't obey the "Head Locking" trigger. He has a head reference in him, how odd...

  • Animation - Lock Akama 0021 <gen>'s Head to face Maiev 0006 <gen>, offset by (0.00, 0.00, 90.00)
And annoying, it looks silly with his head not locked. :angry:
I wish there was a way to cure it. =/
Its just bad modelling I guess...
 
Level 6
Joined
Mar 7, 2007
Messages
233
I could do that that is true, but his head flops around on two of his stand animations. I suppose I could remove it by the trigger:

  • Animation - Remove the Stand - Var2 animation tag to Akama 0021 <gen>
  • Animation - Remove the Stand - Var3 animation tag to Akama 0021 <gen>
And that isn't working, it should remove them but its not. =/
 
Level 6
Joined
Mar 7, 2007
Messages
233
Just tried that, but it didnt work.

Thanks anyway, I have worked out a method that actually works.

  • Animation - Remove the Stand - Var2 animation tag to Akama 0021 <gen>
  • Animation - Remove the Stand - Var3 animation tag to Akama 0021 <gen>
  • Animation - Play Akama 0021 <gen>'s stand animation, using only Common animations
Its a real shame his head doesn't turn, because he's so tall, he still looks straight over her head.
I blame Blizzard. :bored:
 
Level 15
Joined
Jul 19, 2008
Messages
1,791
Misha, you're model is pretty sweet.

Varsaigen, I've never dl-ed anything from that site. Where can i dl it, i dont see any dl button? or could you post a pic here?
 
Status
Not open for further replies.
Top