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The Naga Marauder model that I made for my altered melee map Forgotten Kingdoms of Azeroth.
I haven't given it any swim animations except for "Morph Swim" and "Stand Swim" (which are special features of the FKOA mechanics) since melee maps don't allow units to swim, but I will probably implement the "Death Swim", "Attack Swim" and "Walk Swim" animations later on.
Made with MdlVis / Warcraft 3 Viewer / Retera Model Studio / War 3 Model Editor / Notepad
Based on Blizzard preexisting work.
Feel free to use but don't forget to give credits and ask for permission to edit.
Oh, what a nice fellow. Attack from gnoll model, I suppose?
Also I see that his chest and belly have the same scales as the rest of the body that is not typical for naga. Is that intentional?
I must say I'm quite intrigued because I think the exact opposite ! Gnolls are creatures with small heads and large hunched backs, using brute strength to fight, which to me perfectly matches the Naga race. That’s actually why I based the animations on the Gnoll.
Furthermore, the fact that two units from different races share the same combat style doesn’t necessarily mean one is out of character. For instance the Naga Myrmidon has exactly the same animations as the FelGuard — yet that doesn’t make it out of character.
But I understand that everyone has their own way of thinking, and I respect your point of view .
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