(2 ratings)
Yes, upper body animations are from gnoll, and lower body from naga siren/myrmidon (walk animation)Oh, what a nice fellow. Attack from gnoll model, I suppose?
I realize it now tooAlso I see that his chest and belly have the same scales as the rest of the body that is not typical for naga. Is that intentional?
Great in theory, animations are gnoll, out of character for a slithering creature.
Ugh, I meant, the serpent humanoid acts like a canine one rather. Scratches its head, opens its mouth similar to a dog etc. Perhaps some better/fitting stand animations instead.I must say I'm quite intrigued because I think the exact opposite! Gnolls are creatures with small heads and large hunched backs, using brute strength to fight, which to me perfectly matches the Naga race. That’s actually why I based the animations on the Gnoll.
If a snake had arms it would definitely scratch itself like a dog if it had the chance XDUgh, I meant, the serpent humanoid acts like a canine one rather. Scratches its head, opens its mouth similar to a dog etc. Perhaps some better/fitting stand animations instead.
You, sir, just gave me plenty of ideas for customizing the naga myrmidon model. Also, naga with centaur animations when?Furthermore, the fact that two units from different races share the same combat style doesn’t necessarily mean one is out of character. For instance the Naga Myrmidon has exactly the same animations as the FelGuard — yet that doesn’t make it out of character.
If a snake had arms it would definitely scratch itself like a dog if it had the chance XD
What a great additional Naga warrior model; creative choice to use the Gnoll animations, and the face is quite different. I agree it would probably be better (or "more consonant with the other Naga") if the belly-scale issue were fixed. But I can't help but like this little guy. ^_^