N.O's Idea/Request No Jassers Factory/Workshop/Center

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N.O

N.O

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I seriously I hope I put this in the right section... :grin:
I need ideas/requests because I am out of those right now and I do want to help out...
Well this is about me hopeing to create the best system out there to help gui'ers and (({*Not JASSERS*}))

Noticed The Word Jassers? That means jassers stay out of this topic!!!! :angry:
Please no flaming from jassers :spell_breaker:
 
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N.O

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I would take any idea and try to make it into something for my system.

I'll create anything or try to that you ask or can think of that is simple.
 
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How about a map that you can create your own map-related map and then save it and then open it up as "host" and everyone can play it?
In other words, if you COMPLETELY SUCK at making maps using WE, and, let's say you like Hero Wars, well you can create your own HW map and save the data. When you host it you load the data and everyone can play it. A HW map will obviously keep to HW functions. And if you host the "blank" map and give load-option to someone else who is not the "host", then they can load their map so not all are trying to, or can load a map at the same time.

I downloaded and played such a map last night called 3ICE's Maze Designer. Check it out, download the attachment.
 

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N.O

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Finally some comments and requests.... Awesome :) and yes everything you guys have said/requested is possible in GUI.
I mean GUI systems Warlord.
 
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would you be able to make the following spells/systems?>

when a player types "roll" a random number between 1-100 in shown. If possible could it show players name? if not no worrys

COuld you make a spell that increase strength/agility/intelligence by 25% for 30 seconds based upon the casters stats + item bonus
 
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would you be able to make the following spells/systems?>

when a player types "roll" a random number between 1-100 in shown. If possible could it show players name? if not no worrys

COuld you make a spell that increase strength/agility/intelligence by 25% for 30 seconds based upon the casters stats + item bonus

Lol if you just know a little bit about GUI you can do the first one by yourself.
The other one is a spell, not a system.
 
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somone starts a thread about making systems for people. Someone requests a system and you "LOL" at them, indeed this is amazingly funny
 

N.O

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Is there anyone else with more idea's?
By the way everything you guys have requested for is completed in gui, also I do take spell requests too.
 

N.O

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Yes, soon you can have it but I must put a few more systems of my own into it including my gui physics system.
 
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I wrote out a big long explanation as to why The-Rave's and Cheeder's systems are absolutely and completely impossible not only in GUI but in any form within World Editor... But no "N.O" go ahead make these impossible triggers which you continually say "Yes you can do this in gui" to any response about, because you absolutely cannot do them in GUI.

On a side note, good luck with the physics... Math can be a real biotch.
 
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To corley, just make a new trigger... and make it look just like this, no need for empty strings unless you want to use a color code in there place though so just ignore them if you don't want to use one.
attachment.php


Enjoy.
 

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Hey BloodStorm2262, thanks for the help i got this sytem in my map now a few days back, Bone Knight helped me. Thanks anyway for your time and +rep
 

N.O

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BloodStorm2262 please do not post answers here because if you want to private message that person or make a thread of your own to help people. I apologize if I sound harsh, its just that you say stuff impossible without even giving a idea of your own.
Also you use unneeded empty strings n that trigger.
 

N.O

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So now you think I am flat out lying to people? Nice to see another ***** on the hive... why do the *****s always comment on my threads...
By the way I know they came here for help, its not like I am going to hold back, if you didn't read back up it is that I am working on my physics system and anything else I can think of. By the way your truth seems to be a lie while my lie is truth. Indeed I have offered no help yet because I still need more ideas and I am going to submit a system to help alot of gui'ers.
One more thing, please do not post here if you got no idea's to offer.
Well I only dislike a few jassers not all, its just jassers always go into a thread about gui saying it sucks.
 
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no need for empty strings unless you want to use a color code in there place though so just ignore them if you don't want to use one.
The "lying" is in reference to you stating repeatedly that "yes this is possible in GUI" when it is absolutely impossible, and in some cases impossible in JASS as well.
You may want to change your first post, and have this moved to another forum. Your developing a GUI system pack? You should put this in map development rather than here in "Requests" then say your making your own ideas. And to call me an ***** seems a bit extreme, and on a side note if you really believe that I'm wrong this is still not the place to argue.
 
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N.O

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Exactly so stop arguing with me BloodStorm2262, by the way nothing is impossible and everything is possible in jass and gui. I don't need to change my first post and don't need to move this topic, I am making these for people too and will submit a example of what I got so far very soon.
 
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I wrote out a big long explanation as to why The-Rave's and Cheeder's systems are absolutely and completely impossible not only in GUI but in any form within World Editor... But no "N.O" go ahead make these impossible triggers which you continually say "Yes you can do this in gui" to any response about, because you absolutely cannot do them in GUI.

On a side note, good luck with the physics... Math can be a real biotch.


I have played a map before, about 2 years ago so i don't remember which one, where a guy was "-load"ing saved data from previous plays of the same map. And because i was a noob watching this guy own so far in this rather hard game it was discouraging to know that i would have to keep saving and loading my character's data (which i assume to be saved under my local player's name (cheeder)) to get as far as he was. Using 3ICE's map as an example you can create terrain in-game.

If it's possible to save terrain state in-game well you could make tons of 32x32 rects back-to-back. When all is said and done and ready to play you remove those rects.

I don't know how any of this is done or might be done. One can ask 3ICE as he is a pro mapper, i contacted him but he told me he has retired form WC3 in "preparation" for modding SCII. Maybe he'll release his resources..

Bombz also has a nice physics engine running in the game "ice gliders" (epicwar)
 
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I like the optimism in this thread ^^ I remember having the same "GUI can do anything" attitude a few years ago... but since then I've reached the world editor's limits with GUI several times, mostly with performance issues however. People underestimate how much GUI can actually do though.

Looking at the previous requests:

I dont see a problem with the bridge mechanic. Somebody just needs to stick a birth animation on a bridge. You can spawn and destroy walkable destructibles using GUI without too much hassle. Dummy animations can create the illusion of it being repaired.

The river idea is interesting. You can't spawn water in the editor as far as I'm aware, but you can make dummy units to replicate water. Its possible to create troughs in the ground, and spawn wide flat dummy units that resemble water. (I think models like this exist in the editor allready).

As for saving/loading; you can't save data in a multiplayer match to the best of my knowledge. You can use the game cache in singleplayer, but not multi. The save/load codes that some games have dont actually save anything to your computer - they simply generate a scrambled code that contains your hero's info, and sometimes your account name to stop code stealing. I really like the idea of map-maker maps though - and its possible to an extent, but would require massively long codes to be inputted.

I'm just waiting for Starcraft 2 - everything from adjusting water levels to multiplayer saves are possible in the new editor! I can guarentee the new maps will be leaps and bounds better than what we have for warcraft 3.

I'm looking forward to see how you've implemented these suggestions though. Mappers can learn a lot from eachother.
 

N.O

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I still have never seen a limit, sorry to disagree but anything is possible and the only thing this galaxy editor will add is better size limit and easier ways to create maps.
 
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You must admit there are technical limits though. The warcraft 3 engine can only do so much. Once a map has too much going on at once triggerwise it starts to bug up, with functions not executing fully and so forth. And then theres the lagg to deal with if you haven't been clearing out memory leaks...

I've been reading up a lot about the new galaxy editor. Apparently they're adding full garbage cleaning (no more memory leaks) and also the ability to make multiplayer campaigns in which multiple maps are linked together. I still believe you will be able to do things with the galaxy editor that we can't do at the moment: Apart from the things mentioned above, raising and lowering the levels of water in-game throughout the entire map is one example that springs to mind.

We can agree to disagree on this though hehe.

EDIT: Have you seen the starcraft 2 custom map previews? http://www.youtube.com/watch?v=joNPrnY4K_4 . If you look at the third person shooter they made, there's a fully custom UI made entirely in the editor, including map and directional quest helper arrow. This isnt possible in warcraft 3, because the actual size and layout of the warcraft interface is hard-coded. You can retexture it though (and quite creatively in some maps).
 
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Every (skilled) GUI user is a "Jasser". Gui's need
JASS:
call RemoveLocation(udg_NeededByGUI)
for the best GUI systems.

I still have never seen a limit, sorry to disagree but anything is possible and the only thing this galaxy editor will add is better size limit and easier ways to create maps.

But...
Yeah, if you had seen that video before, I would call you a fool.
 

N.O

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Heh I think of custom script GUI manstie.
callex you can change warcrafts UI quite easily and change anything in warcraft as long as you know how too.
Well clean all the leaks and a map could handle almost everything.
 
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N.O. obviously we can't change your mind, but you are incorrect. Warcraft 3 world editor certainly has a huge number of limitations. Including the UI and water just to name a short few. As an example, the only succesful First Person Shooter modification of Warcraft 3 actually uses an outside program to recognize where your mouse is moving.
Starcraft 2's map editor has a huge number of changes that range alot further than just "better size limit and easier ways to create maps".
And please don't think I am against GUI, I myself use GUI but we who are advanced users of the world editor without JASS must recognize that it has limitations. Script leak clean ups are just one of the many uses of custom script we too have to use.
 

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Soon that'll be all gone and gui will be supreme :D .
The UI and water are no limit, I know a way to counter those. What successful FPS?
 
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It would be nice to see some evidence behind you claims - I mean no disrespect, but I haven't actually seen any of your work, so naturally your credibility is supect for the moment.

I'm more than willing to eat my words though if you 'wow' us with a tech demo of adjustable water levels and redesigned UI. Or perhaps just outline how these things could be made possible?
 
well, you can not create water, you can have a map where water is just everywhere and then lower the ground into the water in game, however, you can't CREATE the water in game.
and also, to be honest, gui IS jass, in a graphical user interface, as the name says.
as callex said, you can't change the interface to a limit, without going into mpq's/whatever, which would cause massive issues if you're playing with other people etc.
you can retexture, but you can't add. (without editing the actual game, this is talking with using the world editor.)
 
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Yeah...

I don't really see the point in this thread anyway because N.O has done nothing except post words.

@N.O
I'd like to see you make a Third Person Shooter with mouse movement/whatever mouse stuff click to shoot at point on the screen in World Editor, because you said that there are no limmits to World Editor and Galaxy Editor just add "better size limit and easier ways to create maps".
 

N.O

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Yeah...

I don't really see the point in this thread anyway because N.O has done nothing except post words.

@N.O
I'd like to see you make a Third Person Shooter with mouse movement/whatever mouse stuff click to shoot at point on the screen in World Editor, because you said that there are no limmits to World Editor and Galaxy Editor just add "better size limit and easier ways to create maps".

That I can not show you because that can only be obtained through jass/vjass or my gui.
 

N.O

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Well how else will I get the chance to stop wc3 modders from leaving? :D
 

N.O

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Doesn't make sense...
Uhh...?
No version of jass could do that, and you said "or my gui", so not even gui can do that...

The galaxy editor can.

Well jass and Vjass and my gui can do it, if you want I can show you my Vjass version and the galaxy editor only copies wc3, so it sucks :grin: .
All the galaxy editor does is just create for you already what was possible in wc3 but you had to make it except in galaxy editor it might be there already...
Well I just took a detailed look at that video link callex gave and saw everything in that video possible in wc's map editor, I know you will not believe me until I have shown you which soon I will because I don't want SC2 to be better then wc3 lol.

By the way BloodStorm2262 I can't get it to work, mind helping me out because it seems interesting use of external programming.
 
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You can't fight progress. Whether you like it or not, the galaxy editor WILL be leaps and bounds better than what we have for warcraft. It's been many many years; technology exists now that wasn't around back in the warcraft 3 days.

Even if you ignore the new editor completely, the new battle.net 2.0 features dwarf that of wc3, with custom map categories, searching and ratings for example. SC2 will deal a heavy blow to wc3's modding community, but that doesn't have to be a bad thing. If you can't beat 'em, join 'em! Someone will probably make a warcraft mod for SC2 eventually anyway.
 

N.O

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I can fight progress because wc3 is still evolving just as sc2 is trying too :D .
SC2 might deal a heavy blow so hopefully I get my new editor up before that happens.
Oh, also I could outline how to redesign custom UI by re textureing the UI or to add onto it there is a few things that allow for it now which one of the best known is DGUI but the easiest would be multiboard and maybe leaderboards...
I shall try to get up a example of a multiboard to show you or a leaderboard.
There I outlined it for you guys since your so eager to know how to do this...


Heres a example of DGUI I could find:
WC3ScrnShot_090209_225157_01.png


Heres a example of a multiboard created by Illidan(Evil)X
61556d1248638247-6-mass-destruction-optionswip2.jpg


61439d1248464508-6-mass-destruction-menuwip1.jpg
 
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it is known that you can add new things to the game's UI but you cannot remove or modify the basic UI, you can change the image but not modify how it works. It is possible to show images you can click but it is far different than modifying or creating a true GUI, I also think a simpler example is the websites own hosted project http://www.hiveworkshop.com/forums/darkwind-rpg-heros-tale-637/screenshots-134578/. Though none of this is possible in standard world editor GUI triggering.

Also, if I'm not mistaken Illidan(evil)x would be actually modifying warcraft 3's hardcode because I believe he has experience in legitimate programming and has made attempts at this in the past but I could be wrong.
 
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