- Dec 23, 2011
Wow, I never even knew about that.i fixed it ... the problem is that u built the particles on a helper or something...
named ''torch'' and that type of particle must depend on bones ... u should move that three particles in the root of bone hand from the "torch"
i just deleted them , then the crash of world editor won't happened again
sorry about my english ... wish u could understand
So, helpers are apparently not very friendly towards particle effects. Not that the bone I built it upon was even a helper in the first place, but a regular bone, so I guess Mldvis must've something to do with it. I suppose I'll have to keep that one in mind for next time!
Oh, and thanks for your help by the way.
EDIT: Oh balls, just when I thought that everything would be working fine, the WE still crashes! I suppose attaching particles to helpers have nothing to do with it, then. Nice try though, but not even close enough.