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[Crash] My project get destroyed?

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Aug 3, 2011
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222
It Crash automatic in the loading screen.
Not Matter Multiplayer or simple player or testing in world editor.
Not Matter what computer , but just the map has the problem.

Tried export everything in the map and import it inside a new map but it will cause same crash. so that maybe "Object Editor/ Trigger Editor/ Import Editor"

I worked a year for this , hope it's fix-able.

Here is my unprotected map.
 

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  • Ancients of Strike v4.2.w3x
    1.1 MB · Views: 62
Level 4
Joined
Aug 3, 2011
Messages
222
1.There is nothing pop-out just the loading complete to 40% then the warcraft minimize and become black for 3 seconds and then warcraft closed. you can get it by download map and test it , sorry for i no idea how to take screenshot about that.

2.The last crash-log is 2011 years , i think it's impossible.

3.I changed all the initialization triggers into
  • Time - Elapsed game time is 0.00 seconds
Does this will cause that eror i said also?


The system i copied has the Trigger but i copied it from first version already...
Multiboard System From
  • Variables
    • Events
      • Map initialization
    • Conditions
    • Actions
      • -------- ----------------------------------------------- --------
      • -------- Player Constants --------
      • -------- ----------------------------------------------- --------
      • -------- Player Colours --------
      • Set MB_Colours[1] = |c00ff0000
      • Set MB_Colours[2] = |c000000ff
      • Set MB_Colours[3] = |c0000ffff
      • Set MB_Colours[4] = |c00800080
      • Set MB_Colours[5] = |c00ffff00
      • Set MB_Colours[6] = |c00ff8000
      • Set MB_Colours[7] = |c0000ff00
      • Set MB_Colours[8] = |c00ff00ff
      • Set MB_Colours[9] = |CFF959697
      • Set MB_Colours[10] = |CFF7EBFF1
      • Set MB_Colours[11] = |CFF106246
      • Set MB_Colours[12] = |CFF4E2A04
      • For each (Integer MB_loop) from 1 to 10, do (Actions)
        • Loop - Actions
          • Set MB_Players[MB_loop] = (Player(MB_loop))
          • Set MB_PlayerAssists[MB_loop] = 0
          • Set MB_PlayerDeaths[MB_loop] = 0
          • Set MB_PlayerKills[MB_loop] = 0
          • Set MB_PlayerGold[MB_loop] = (MB_Players[MB_loop] Current gold)
      • -------- ----------------------------------------------- --------
      • -------- Here is where you set the hero icons --------
      • -------- ----------------------------------------------- --------
      • -------- Remember to increase Arrary by one for each hero; --------
      • -------- To get the icon location; go to Object Edtior, then click the unit icon, and where it says "custom" copythat --------
      • -------- Here are some examples --------
      • -------- ----------------------------------------------- --------
      • Set MB_HeroIcon[1] = ReplaceableTextures\CommandButtons\BTNHeroPaladin.blp
      • Set MB_HeroIcon[2] = ReplaceableTextures\CommandButtons\BTNBeastMaster.blp
      • Set MB_HeroIcon[3] = ReplaceableTextures\CommandButtons\BTNGhoul.blp
      • Set MB_HeroIcon[4] = ReplaceableTextures\CommandButtons\BTNCarrionScarabs.blp
      • Set MB_HeroIcon[5] = ReplaceableTextures\CommandButtons\BTNTheCaptain.blp
      • Set MB_HeroIcon[6] = ReplaceableTextures\CommandButtons\BTNDarkironKnight.blp
      • Set MB_HeroIcon[7] = ReplaceableTextures\CommandButtons\BTNPriest.blp
      • Set MB_HeroIcon[8] = ReplaceableTextures\CommandButtons\BTNChaosBlademaster.blp
      • Set MB_HeroIcon[9] = ReplaceableTextures\CommandButtons\BTNWindSerpent.blp
      • Set MB_HeroIcon[10] = ReplaceableTextures\CommandButtons\BTNPeasant.blp
      • Set MB_HeroIcon[11] = ReplaceableTextures\CommandButtons\BTNArmorGolem.blp
      • Set MB_HeroIcon[12] = ReplaceableTextures\CommandButtons\BTNLocustSwarm.blp
      • Set MB_HeroIcon[13] = ReplaceableTextures\CommandButtons\BTNAcolyte.blp
      • Set MB_HeroIcon[14] = ReplaceableTextures\CommandButtons\BTNJaina.blp
      • Set MB_HeroIcon[15] = ReplaceableTextures\CommandButtons\BTNRifleman.blp
      • Set MB_HeroIcon[16] = ReplaceableTextures\CommandButtons\BTNDemoness.blp
      • Set MB_HeroIcon[17] = ReplaceableTextures\CommandButtons\BTNDireWolf.blp
      • Set MB_HeroIcon[18] = ReplaceableTextures\CommandButtons\BTNEnt.blp
      • Set MB_HeroIcon[19] = ReplaceableTextures\CommandButtons\BTNDarkSylvanas_by67chrome.blp
      • Set MB_HeroIcon[20] = ReplaceableTextures\CommandButtons\BTNHeroDeathKnight.blp
      • Set MB_HeroIcon[21] = ReplaceableTextures\CommandButtons\BTNSludgeCreature.blp
      • Set MB_HeroIcon[22] = ReplaceableTextures\CommandButtons\BTNGrizzlyBear.blp
      • Set MB_HeroIcon[23] = ReplaceableTextures\CommandButtons\BTNVillagerMan.blp
      • Set MB_HeroIcon[24] = ReplaceableTextures\CommandButtons\BTNArthas.blp
      • Set MB_HeroIcon[25] = ReplaceableTextures\CommandButtons\BTNCryptFiend.blp
      • Set MB_HeroIcon[26] = ReplaceableTextures\CommandButtons\BTNBloodMage2.blp
      • Set MB_HeroIcon[27] = ReplaceableTextures\CommandButtons\BTNHeroWarden.blp
      • Set MB_HeroIcon[28] = ReplaceableTextures\CommandButtons\BTNFelHound.blp
      • Set MB_HeroIcon[29] = ReplaceableTextures\CommandButtons\BTNOrcWarlockRed.blp
      • Set MB_HeroIcon[30] = ReplaceableTextures\CommandButtons\BTNArachnathid.blp
      • Set MB_HeroIcon[31] = ReplaceableTextures\CommandButtons\BTNEvilIllidan.blp
      • Set MB_HeroIcon[32] = ReplaceableTextures\CommandButtons\BTNHighElvenArcher.blp
      • Set MB_HeroIcon[33] = ReplaceableTextures\CommandButtons\BTNGhost.blp
      • Set MB_HeroIcon[34] = ReplaceableTextures\CommandButtons\BTNKnight.blp
      • Set MB_HeroIcon[35] = ReplaceableTextures\CommandButtons\BTNWisp.blp
      • Set MB_HeroIcon[36] = ReplaceableTextures\CommandButtons\BTNAvatar_Alt2.blp
      • Set MB_HeroIcon[37] = ReplaceableTextures\CommandButtons\BTNBloodMage2.blp
      • -------- ----------------------------------------------- --------
      • -------- Remember To set the Unit Types here --------
      • -------- make sure they correspond with the hero icon, in my case my array [1] unit must be a Paladin --------
      • -------- ----------------------------------------------- --------
      • Set MB_Heroes[1] = Luckadin
      • Set MB_Heroes[2] = Bull
      • Set MB_Heroes[3] = Ckan'Drip
      • Set MB_Heroes[4] = Enterovirus
      • Set MB_Heroes[5] = Frontline
      • Set MB_Heroes[6] = Kelvin
      • Set MB_Heroes[7] = Mines
      • Set MB_Heroes[8] = Mistery
      • Set MB_Heroes[9] = Nake-Dragon
      • Set MB_Heroes[10] = Peasant
      • Set MB_Heroes[11] = StoneHold
      • Set MB_Heroes[12] = |cff540081Mosquito Brother|r
      • Set MB_Heroes[13] = Caster
      • Set MB_Heroes[14] = |cffffcc00Candy|r
      • Set MB_Heroes[15] = |cffffcc00ETZ.Reaper|r
      • Set MB_Heroes[16] = Queen of Dark
      • Set MB_Heroes[17] = |cffff0303Blood Wolf|r
      • Set MB_Heroes[18] = |cff20c000Topu|r
      • Set MB_Heroes[19] = |cfffffc01Merry|r
      • Set MB_Heroes[20] = |cff540081Dark Arthas|r
      • Set MB_Heroes[21] = Sludge Dust
      • Set MB_Heroes[22] = Teddy
      • Set MB_Heroes[23] = Jack
      • Set MB_Heroes[24] = |cffffcc00Record Holder|r
      • Set MB_Heroes[25] = |cff1ce6b9Rainday|r
      • Set MB_Heroes[27] = Keyz
      • Set MB_Heroes[28] = |cffff0303Anonymous|r
      • Set MB_Heroes[29] = Holy Shaman
      • Set MB_Heroes[30] = |cfffffc01Arachnatid|r
      • Set MB_Heroes[31] = Devil
      • Set MB_Heroes[32] = |cfffffc01Bounty Hunter|r
      • Set MB_Heroes[33] = Death Angel
      • Set MB_Heroes[34] = |cff959697Evermore|r
      • Set MB_Heroes[35] = Space
      • Set MB_Heroes[36] = Hatred Soul
      • Set MB_Heroes[37] = |cffff0303Mars|r
      • -------- ----------------------------------------------- --------
      • Set MB_TotalHeroes = 37
      • -------- ----------------------------------------------- --------
 
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