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My first sc2 spells are finally here!

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Level 13
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Jun 5, 2008
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You helped me with the triggers, so I tought I would share the pleasure of watching my spells in tube :).

*if someone knows how to make those lightnings stay on unit, pls tell me how to do it (propably impossible).

 

Dr Super Good

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Those looked extreemly crude and unpolished. Even stuff from the data editor generally looks better.

Take a look at the livithan, the tentecals are not controled by a weapon but an actual effect chain. You could make an ability for example that sprouts 4 tentecals from a unit (ultralisk?) which attack nearby enemies without ever using a single trigger.
 
Level 13
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Jun 5, 2008
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Whats wrong with the missile spell? I tought it was pretty much perfect (maybe need some tweaking on effects/speed).

and if you read the description from tube. I made distance traveled function to second spell (which took some major time to figure it out :/).

And I know the second spell looks really stupid, but its nice to know someone actually knows how to do the spell right (that was what I was aiming for)....assuming you can attach/remove those tentacles.

Well anyway, I gladly take all comments. There is always room for improvement.

*edit*
There are some tutorials how to create "units that attack" withing unit. It seems so damn hard tought...I tried doing it and only managed to make a weapon, but didnt get units/models attach to the main unit.
 
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what music is that... it sounds extremely familiar... maybe from contra idk but it sounds really familiar its driving me nutz.
 
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