HI I've been around a long time but leave the scene form time to time. Well this time I've came back after about 2 years off. This is a super cool TD originally made by MikaelGRA. I made several updates to make this classic more enjoyable and a killer replay value. I've got great appreciation for MikaelGRA's idea.
The idea is each wave is a certain armor class. An indicator comes out at the beginning of the wave and figures each teams avg. dmg. to that armor type. This sets the hit points of the creeps your enemies face. Simply make them so hard your enemies let 30 leaks through before your team does.
Version 4.3b
Updates are numerous here are a few:
-Reworked a lot of triggers to reduce lag and map size.
-Added in Random armor cycle option instead of playing normal game all the time.
-Reworked Slow tower completely. It doesn't stack but increases it's slow poison by upgrading the tower (reduced lag).
-Put in effects that allow you to give bonuses to your enemies creeps and as well make yours easier.
-Consolidated buildings to 2 builders.
-Removed leaderboard and totally changed multiboard to display important info.
-Put in crucial game info to be displayed at start and every 10 mins. for noobs.
-Balanced tower upgrades and put in buy/sell wood options.
Version 4.4c
Updates
-Recolored all gaame text and updated extended info.
-Added 2 new effects [(Buy Life: cost 50 gold 1 lumber, and u have to have less than 20 lives.) and (Counter: 150 gold and 10 lumber, this is the ultimate effect when it comes to potential power. Only able to be casted once per game normaly but will take all the effects the other team has casted and turn them against themselves instead of your team.)].
-Fixed Tower of Effects exploit to build multiple and get around the one time cast effects.
-Wrath of God gives kills to the casting player and not red and will prepay u for the kills as well instead of no bounty for anyone.
-Added help text for new players. Type -Indicator and it will explain the fundamentals and maybe give a few tips. You can type it up to five times in this and get a different text response.
-Added Wooden towers all but the slow tower once at level 5 can upgrade to a level 6 version for a set gold cost or as a wooden tower for a set lumber cost. They are both exactly the same other than cost to allow for another angle of strategy.
-Lowered lumber cost for Tower of Tech and Tower of Effect.
-3 new creep units only available in random mode.
-Balanced again the lumber bonus from the cycle bonus.
-Reworked armor effect to a % based effect.
-Removed rally from all towers besides tower of tech.
-Assassin Towers (Indicator Killers) now do 10% more damage than their counters the Guardian Towers to make offensive attack strategies more effective than defensive (which draw out the game).
Version .4d
Update
-Balanced the cost of the Wooden Towers. Sorry but I had to since they made the level 6 towers useless. They are still a bargain compared to selling wood and using the gold to save up.
Version 4.5
Changes:
-New attack type: Anti Air Deals 300% damage to flying armor
-New armor class: Flying
-2 new effects (Complete Cycle Curse and Steal Resources)
-New Towers Magic Assassin (has Bloodlust) and Magic Guardian (has Multi Shot). Magic attacks deal 125% damage to all armor types (this may need balanced more). Which brings me to the next change...
-Immune to magic now effects the indicator as well as the runners.
-Pierce Damage changed on fortified armor to 25% damage and flying armor is 50% damage
Version 4.5a
Update
-Fixed a rare bug on indicator damage
-Balanced Bloodlust to Magic Assassin tower level
-Some new skins|
-Multiboard update at end of wave
-Corrected an important typo.
Version 4.6
Changes
-New game modes. At start Red chooses if the game is Bloodbath, Indicator Wars, or Normal. Then red selects if to play on random or cycled armor types.
-Bloodbath is a mode for 1-10 players: Each team has 30 lives and each wave has preset hit points. (Same as Multi TD without the indicator) how long can you survive?
-Indicator Wars: This mode is a damage competition between 2 teams. The first team to win 21 rounds of damage is the winner. Top 3 players with the most damage get a bonus each wave. (This is based on the indicator idea from Multi TD).
-Normal and Bloodbath mode are infiinite in levels until a winner is decided.
-Map size reduced.
-Some new skins.
-Final Effect added: Random Effect can cast any effect even ones that can only be casted once per game.
Version 4.6a
Update
-Rebalanced creeps hit points in Bloodbath mode. (Found a mistake but it still didn't make them strong enough x 1.5 not +1.5 if you want to make the change in the old version).
-Made it so if one team dies in Bloodbath the other team gets to continue.
-Fixed win game condition after wave 43 now game has infinite levels as stated.
-Reskinned slow towers since they were hard to select.
-Fixed Random Effect so it wasn't wanting a target.
-Changed life loss triggers to remove the double life loss bug.
Version 4.6b
Update
-Fixed major bug in Bloodbath mode for team 2's creeps getting 0 hit points.
Keywords:
Multi, Multiple, TD, Tower, Mazer, Defense, Maul, War, 4, 4.6, 4.6b, Noobkiller, Noob, Killer, Team, Wars, Balanced