Just a simple question:
Is it possible to move trackables?
I have heard something some time ago about using invisible platforms to move them?
Google didn't help me that much so far.
Yeah after doing some research, it is indeed not possible at all to do it through trackables.
I'll have to do it with units like you suggested.
I still need to figure out how to position the units statically on screen. I'm lost there...
EDIT: or maybe... What if I did this: since my backpack will be fullscreen I need to raise the distance to target of my camera to a high amount.
Then I'll create destructables for a background etc.
Then I'll create the trackables on top of a very high invisible platform.
Then once the player is done doing whatever he wants in his fullscreen inventory, he/she closes the inventory
(the trackables will still exist but in such a high z height that they can not be hovered or clicked on through the normal game camera).
But then again, if a player goes to the exact same spot with his/her camera as he/she did before and the trackables are still there... It might bug.
I really need some advice on this from some people with more knowledge on this subject![]()
no it is dgui and it use unit with diff model http://www.wc3c.net/showthread.php?p=1069164&fromattachment=1069164#1069164
also cant destroy it so mostly only way is the dgui
another thread http://www.wc3c.net/showthread.php?t=102351
maybe about camera this could be helpfull too http://www.hiveworkshop.com/forums/jass-ai-scripts-tutorials-280/deflection-angle-194703/
It can be difficult. It kind of depends on what camera you are using. For on-screen systems, generally a bird's eye view is easier. (I assume)
You may wanna look at this thread:
http://www.wc3c.net/showthread.php?t=110757
That would work. It shouldn't be that much of a problem though. When the player opens an inventory, then set a boolean array to true. (index = player number) When they close it, set the boolean to false. For the trackable events, if boolean == true then fire the triggers, if not then do not fire them.