so, after reading many posts about new ideas for AOS maps recently i had this idea:
ok so nothing special 2 bases connected with 2 lines in a hexagon...
but as you can see (arrows) the creeps for the teams will spawn in anti-clockwise direction only.
at this early stage i'm thinking of using points to win the game, which you earn by capturing nodes (the white circles in the sketch).
But for every team there is only one node active at a time, which is always the one next to the base in clockwise direction.
this means your team has to push back the enemy creeps.
If a team reaches their activated node both bases will be moved to the activated node (one node in clockwise direction) and the team which reached the node will recieve a point and have their "power-up abilities", which you choose after picking your hero, activated for one use.
Now the next node (in clockwise direction next to the base) will be the activated node for the teams.
(heres the tricky part: after the moving of the bases there should not be a "gap" in the incoming creep wave)
After a team has a preset amount of points it wins the game.
What are "power-up ablilties"?
This are abilities which you pick after picking your hero. At the moment i'm not sure if you can pick 1 or 2.
This abilities give your team an advantage, for example an aoe speed buff, or an aoe heal, with an other you could spawn a powerful creep to make pushing harder for your enemies or you spawn a creep to help pushing to your activated node.
What is this "Soulstone"?
So reviving works in this map with ghosts (like in WoW).
When you die your ghost will spawn at the "soulstone" and you have to get to your corpse to be revived at this position or you can rebuy yourself at the soulstone or at the position of your corpse (this is more expensive).
So i hope you get my idea.
What do you think about it? Do you see major problems in the realization of this map? Are you interested in helping me with this map (mainly triggering and coding)?
Then just use this thread or pm me.
ok so nothing special 2 bases connected with 2 lines in a hexagon...
but as you can see (arrows) the creeps for the teams will spawn in anti-clockwise direction only.
at this early stage i'm thinking of using points to win the game, which you earn by capturing nodes (the white circles in the sketch).
But for every team there is only one node active at a time, which is always the one next to the base in clockwise direction.
this means your team has to push back the enemy creeps.
If a team reaches their activated node both bases will be moved to the activated node (one node in clockwise direction) and the team which reached the node will recieve a point and have their "power-up abilities", which you choose after picking your hero, activated for one use.
Now the next node (in clockwise direction next to the base) will be the activated node for the teams.
(heres the tricky part: after the moving of the bases there should not be a "gap" in the incoming creep wave)
After a team has a preset amount of points it wins the game.
What are "power-up ablilties"?
This are abilities which you pick after picking your hero. At the moment i'm not sure if you can pick 1 or 2.
This abilities give your team an advantage, for example an aoe speed buff, or an aoe heal, with an other you could spawn a powerful creep to make pushing harder for your enemies or you spawn a creep to help pushing to your activated node.
What is this "Soulstone"?
So reviving works in this map with ghosts (like in WoW).
When you die your ghost will spawn at the "soulstone" and you have to get to your corpse to be revived at this position or you can rebuy yourself at the soulstone or at the position of your corpse (this is more expensive).
So i hope you get my idea.
What do you think about it? Do you see major problems in the realization of this map? Are you interested in helping me with this map (mainly triggering and coding)?
Then just use this thread or pm me.
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