- Joined
- Jun 19, 2007
- Messages
- 53
A candy-war type map where you can pick a enviroment(team)
(Iceland)
(Desert)
(Plains)
(Forest)
(Sea)
(Tropical)
(Underground)
(Hellscape/Outland)
and your NPC will have a selection based on which zone is picked.
At each of the spawn points(Mercenary Camps) you can choose the creeps you want to be in that lane's spawn. When a creep is picked, a invisible unit with tooltips and icon based on the creep enters the Mercenary Camp's cargo hold. Unloading the unit will make it no longer spawn with that wave. One player will control the camps at a time, and control can be passed from player to player. If one player isnt giving it up, the others can vote and remove the privlages from him for ?? sceonds, minutes, etc. The number of creeps that can spawn with a wave is based on food. The stronger the unit, the more it costs. Heroes will also be different based on the team picked.
(Iceland)
(Desert)
(Plains)
(Forest)
(Sea)
(Tropical)
(Underground)
(Hellscape/Outland)
and your NPC will have a selection based on which zone is picked.
At each of the spawn points(Mercenary Camps) you can choose the creeps you want to be in that lane's spawn. When a creep is picked, a invisible unit with tooltips and icon based on the creep enters the Mercenary Camp's cargo hold. Unloading the unit will make it no longer spawn with that wave. One player will control the camps at a time, and control can be passed from player to player. If one player isnt giving it up, the others can vote and remove the privlages from him for ?? sceonds, minutes, etc. The number of creeps that can spawn with a wave is based on food. The stronger the unit, the more it costs. Heroes will also be different based on the team picked.