- Joined
- Jan 26, 2008
- Messages
- 50
This is the section to post game concepts, right?
Start: Host picks FFA, or teams of 2. Afterwards, each player picks their hero out of a few choices. Heroes only have an aura, and a single active skill. Your hero spawns in an area with a mixed group of units
Gameplay: At Multiple places across the map there are bases, that at certain intervals, spawn units for whoever owns the mini-base. You control a base by stepping on the circle of power. Each base spawns it's own type of unit. Game ends when everyone elses hero dies. In team mode, after everyone else loses their hero, the two remaining players are unallied. At the center of the map, there is a fort, that in addition to being very hard to take if you don't own it, spawns both siege engines and revives your hero after a 30 second cooldown. If your hero is killed without you owning the fort, all your units either 1: go to your ally, or 2: dissapear. Units spawn at the bases in one minute intervals.
Do you like?
Start: Host picks FFA, or teams of 2. Afterwards, each player picks their hero out of a few choices. Heroes only have an aura, and a single active skill. Your hero spawns in an area with a mixed group of units
Gameplay: At Multiple places across the map there are bases, that at certain intervals, spawn units for whoever owns the mini-base. You control a base by stepping on the circle of power. Each base spawns it's own type of unit. Game ends when everyone elses hero dies. In team mode, after everyone else loses their hero, the two remaining players are unallied. At the center of the map, there is a fort, that in addition to being very hard to take if you don't own it, spawns both siege engines and revives your hero after a 30 second cooldown. If your hero is killed without you owning the fort, all your units either 1: go to your ally, or 2: dissapear. Units spawn at the bases in one minute intervals.
Do you like?