- Joined
- Dec 3, 2018
- Messages
- 896
Hi dear warcraft comunity! I'm currently working on a card game. The 1st 'pack' I made is with human cards from:'Scourge of Lorderon'. I made only 20 of them, instead of 30 (my intended number), so I need 10 more nice cards with humans.
The 20 cards I made (and are still oppened to modifications) are:
Arthas: Spawns Arthas which defends teh base for 2 turns then becomes offensive.
Uther: Spawns a defensive Uther
Jaina: Spawns an offensive Jaina
Mortar Team: Spawns a Mortar Team
Dwarven Scouts: Spawns Muradin and 2 Riflem
Priests of Quel'Thalas: 2 Healing priests at tier 2
Regional Defenders: 3 Defensive Foormen with the defend ability avalable
Guard Towers: 2 scout Towers which will upgrade into guard towers in 2 turns
Cannon Towers: 2 scout Towers which will upgrade into Cannon towers in 3 turns
Cavalery: Spawns 3 defensive knights. If you have uther spawns 4
Reinforcements Run: Make a Hero unavalable for 3 turns, then spawns him healed at your base with 3 knights.
Dwarven base: Spawns 1 Guard Tower and 1 Scout Tower, 2 riflemen and 2 Flying machines(all defensive)
Defense of Starthenbah: 2 defensive footmen, 2 offensive footmen
Heart of Searinox: 2 units gain air attack and 10 bonus dmg
Boats Burners: 1 arthas, 1 muradin and 2 mortar teams all offensive
Purge of Strathholme: Remove all knights, Uthers and Jainas. For each knight you get a footman, for each hero you get a captain. for each unit sacrificed arthas gets bonus hp, mana and dmg
Frostmourne: Kill all muradins, all your arthases gain +30 dmg
Reinforcements: Spawn 2 villagers, after 1 turn they become footmen.
Captain's Assistence: 1 captain and 2 footmen, all offensive
Dragon Hunters: 4 footmen which attack only air units
ALL CARD IDEAS ARE WELCOMED. ALL CARD IDEAS MUST BE OF HUMAN TEAM AND MUST HAPPEN DURING SCOURGE OF LORDERON.
The 20 cards I made (and are still oppened to modifications) are:
Arthas: Spawns Arthas which defends teh base for 2 turns then becomes offensive.
Uther: Spawns a defensive Uther
Jaina: Spawns an offensive Jaina
Mortar Team: Spawns a Mortar Team
Dwarven Scouts: Spawns Muradin and 2 Riflem
Priests of Quel'Thalas: 2 Healing priests at tier 2
Regional Defenders: 3 Defensive Foormen with the defend ability avalable
Guard Towers: 2 scout Towers which will upgrade into guard towers in 2 turns
Cannon Towers: 2 scout Towers which will upgrade into Cannon towers in 3 turns
Cavalery: Spawns 3 defensive knights. If you have uther spawns 4
Reinforcements Run: Make a Hero unavalable for 3 turns, then spawns him healed at your base with 3 knights.
Dwarven base: Spawns 1 Guard Tower and 1 Scout Tower, 2 riflemen and 2 Flying machines(all defensive)
Defense of Starthenbah: 2 defensive footmen, 2 offensive footmen
Heart of Searinox: 2 units gain air attack and 10 bonus dmg
Boats Burners: 1 arthas, 1 muradin and 2 mortar teams all offensive
Purge of Strathholme: Remove all knights, Uthers and Jainas. For each knight you get a footman, for each hero you get a captain. for each unit sacrificed arthas gets bonus hp, mana and dmg
Frostmourne: Kill all muradins, all your arthases gain +30 dmg
Reinforcements: Spawn 2 villagers, after 1 turn they become footmen.
Captain's Assistence: 1 captain and 2 footmen, all offensive
Dragon Hunters: 4 footmen which attack only air units
ALL CARD IDEAS ARE WELCOMED. ALL CARD IDEAS MUST BE OF HUMAN TEAM AND MUST HAPPEN DURING SCOURGE OF LORDERON.