- Joined
- May 18, 2009
- Messages
- 33
I am new to the forums, and would like to share my map idea before I start going crazy with it and finishing it.
I need second opinions on my map idea before I continue working on it though.
Here it goes...
Destination TD (Tower Defense)
12 players
Multiple Difficulty Settings (Voted On)
Multiple Life Settings range from 1-100 (Voted On)
Multiple Builders to choose from.
The goal is to stop all spawns from reaching the middle of a purely empty map. You have to re-direct the spawns to the longest route possible to prevent them from getting to the middle. Mazing is one idea. Blocking is not an option for they will destroy your towers.
The map size is 256x256 and you can build just about anywhere except some spots near the middle and the edges of the map which is where the spawns spawn.
Questions which I need opinions on:
1. How many builders should I make? 6? 7?
2. Should I continue making the map? It seems... unique... but is it worth my time?
3. What should I have added into the map that most TDs don't have that people want?
[Edit]: Those suggestions seem reasonable. Though it would only take spawns 50 seconds to run from point A, the edge of the map, to point B, the center, provided nothing is in the way.
[Edit]: Map progress put on hold until further notice.
I need second opinions on my map idea before I continue working on it though.
Here it goes...
Destination TD (Tower Defense)
12 players
Multiple Difficulty Settings (Voted On)
Multiple Life Settings range from 1-100 (Voted On)
Multiple Builders to choose from.
The goal is to stop all spawns from reaching the middle of a purely empty map. You have to re-direct the spawns to the longest route possible to prevent them from getting to the middle. Mazing is one idea. Blocking is not an option for they will destroy your towers.
The map size is 256x256 and you can build just about anywhere except some spots near the middle and the edges of the map which is where the spawns spawn.
Questions which I need opinions on:
1. How many builders should I make? 6? 7?
2. Should I continue making the map? It seems... unique... but is it worth my time?
3. What should I have added into the map that most TDs don't have that people want?
[Edit]: Those suggestions seem reasonable. Though it would only take spawns 50 seconds to run from point A, the edge of the map, to point B, the center, provided nothing is in the way.
[Edit]: Map progress put on hold until further notice.
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