Hi all,
I've never really tried making a TD but I thought of an idea which I think could be cool? It would mix elements "Split TD" (I think it was called) and "Splatter TD"
My idea is that each unit killed would turn into the unit of the previous round, so killing a round 2 enemy would turn it into a round 1 enemy that would continue to run around the map. So a round 10 enemy would have to be killed 10 times to really remove it from the map. - this bit is the "split TD" element
& the second part of the idea is that the layout would be a circle (or square) that the units run around constantly, and if there end up being too many enemies still on the map you lose - this is the "splatter TD" element, I think other TDs have used this before
I just wondered if people would find this a fun concept?
I've never really tried making a TD but I thought of an idea which I think could be cool? It would mix elements "Split TD" (I think it was called) and "Splatter TD"
My idea is that each unit killed would turn into the unit of the previous round, so killing a round 2 enemy would turn it into a round 1 enemy that would continue to run around the map. So a round 10 enemy would have to be killed 10 times to really remove it from the map. - this bit is the "split TD" element
& the second part of the idea is that the layout would be a circle (or square) that the units run around constantly, and if there end up being too many enemies still on the map you lose - this is the "splatter TD" element, I think other TDs have used this before
I just wondered if people would find this a fun concept?