- Joined
- Jun 26, 2014
- Messages
- 513
When I move a unit instantly every 0.03 seconds it doesn't play any animations even doe I've se it to play the walk or attack animation every 0.03 seconds. Why doesn't it work?
I was looking also for a set unit X and Y method but I could not get it to work. Please post triggers of how to do it the right way.
My current trigger:
I was looking also for a set unit X and Y method but I could not get it to work. Please post triggers of how to do it the right way.
My current trigger:
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Phantom Charge Loop
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Events
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Time - Every 0.03 seconds of game time
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Conditions
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Actions
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Set SpellPChargeReal[1] = (SpellPChargeReal[1] + 1.00)
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Set SpellPChargePoint[1] = (Position of SpellPChargeUnit[1])
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Set SpellPChargePoint[2] = (SpellPChargePoint[1] offset by SpellPChargeReal[1] towards (Facing of SpellPChargeUnit[1]) degrees)
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Set SpellPChargePoint[3] = (Position of SpellPChargeUnit[2])
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Integer(SpellPChargeReal[2])) Less than or equal to (50 + (50 x (Level of Phantom Charge for SpellPChargeUnit[1])))
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Then - Actions
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Set SpellPChargeReal[2] = (SpellPChargeReal[2] + 0.50)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Integer((Distance between SpellPChargePoint[1] and SpellPChargePoint[3]))) Less than or equal to 130
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Then - Actions
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Unit - Turn collision for SpellPChargeUnit[1] On
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Unit - Cause SpellPChargeUnit[1] to damage SpellPChargeUnit[2], dealing (SpellPChargeReal[2] + (1.00 x (Real((Strength of SpellPChargeUnit[1] (Include bonuses)))))) damage of attack type Spells and damage type Normal
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Special Effect - Create a special effect attached to the origin of SpellPChargeUnit[2] using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Trigger - Turn off (This trigger)
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Else - Actions
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Animation - Play SpellPChargeUnit[1]'s walk animation
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Unit - Make SpellPChargeUnit[1] face SpellPChargeUnit[2] over 0.02 seconds
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Unit - Move SpellPChargeUnit[1] instantly to SpellPChargePoint[2]
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