neato map, i normally don't like games where you just slaughter trash mobs with hueg AoE skills, but messing around with some of the abilities in this game is pretty fun. Fencer's W ability is pretty stylish, and the damage potential of Riposte is quite fun. Non-humanoid heroes were p cool as well
i've only gotten to the second area so far, so i can't really provide any meaningful pieces of feedback tbh, although i do have some nitpicks:
- when you enter another area, camera behavior is a bit fucky and doesn't pan to the player's position
- you should probably clarify how the fever mechanic works somewhere. Not sure if that tree that provides hints explains the fever mechanic in detail, but even if it does, it's still a pretty obtuse way of presenting a mechanic that is pretty vital to the player. I know it's 50 kills to activate fever, but I only know that because of some random tooltip of a rare item
- speaking of fever, it should probably display the number of kills you have on the multiboard or something
- nhs325 already mentioned it but the time it takes to get your first skill is long as fuck lel. imo I think you should get your first ability by the time you complete that very first area (the one with the mud golem at the end)
- i've only tried like 3 heroes (fencer, centipede, inquisitor) but so far the design philosophy for the skills seems to be "AoE skill, bigger AoE skiller, and BIGGER AoE skill." I was kind of half expecting Inquisitor to have some sort of self-healing ability, because utility skills are always neato. At least Fencer has the interesting aspect of being able to deflect damage with his Riposte. Haven't tried a summoner type hero yet. Might be talking out of my ass here as I'm sure there's a lot of creative skillz that I haven't seen yet
- realistic segment movement for the centipede was a nice touch, but the first segment behind the head is jittery as fuck sometimes and it bothers me lmao, not gamebreaking in the slightest but i'm just autistic
ok i cant think of anything else, cool map though