• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

Modeling Contest #34 - Poll

Choose the best entry!


  • Total voters
    43
  • Poll closed .
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>> Download Entries! <<

Contestants were to create a unit at home at sea. This includes deep sea monsters, sea gods, merfolk, buccaneers, sailors, vessels, and everything in between. Classic submissions only.


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  • Trying to manipulate the poll in any form is not allowed.
    If you're aware of ip-sharing with any voter, for any reason, you should contact the staff.
  • Harassment towards others to influence the result will lead to punishment.
  • A neutral recommendation to take part at the poll isn't problematic, though.
  • Voting for yourself is not allowed, and will lead to a malus of 5%.
  • Participating in the poll will not prevent disqualification.
  • Judges are not allowed to vote.
You are very welcome to make a short statement about what you like the most, so contestants get a bit of public feedback!



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  • 1st place: 55 reputation points
  • 2nd place: 40 reputation points
  • 3rd place: 25 reputation points
  • Judge: 10 reputation points per entry
The three winners will receive an award icon representing the winning entry.


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Mesh
How does the mesh look? How are its proportions, balance, and scale? How coherent is polygon distribution? Is there an overreliance on in-game SD meshes? Do the shapes complement the model's theme?/15

Skin
How good is the wrap? Are the textures appealing, or do they look blurry/stretched from the default game camera and portrait? Do the tones go well together? Is there sufficient contrast?/15

Animations
How natural, smooth, and appropriate are the animations? Do they have physical coherence? Do they have character/personality? How well are they executed? Does the model have enough animations to function properly?/15

Effects
Were the particle, ribbon, or mesh effects made in good measure? Do they contribute to the model? Are they impressive?/10

Integration
How well does the model work in-game? Does it feature the necessary attachments, footprints, sounds, and collisions? Are the attachments obscured? Is the model fully selectable? How well does the it fit in the game environment?/15

Creativity
How original is the general idea? How inventive is the execution? How creatively does the model interpret the contest theme?/20

/90

  • Judgement: 70%
  • Poll: 30%
FinalScore = (30*Reached_Votes/POSSIBLE_VOTES) + (70*Average_Judge_Score/POSSIBLE_SCORE)



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The poll shall conclude on 26th February 2021 GMT.


Assigned Staff: @Mythic

Contest | Results
 

Attachments

  • MC34 Entries.rar
    562.4 KB · Views: 165

Kyrbi0

Arena Moderator
Level 44
Joined
Jul 29, 2008
Messages
9,484
Captain Morgan was quite impressive (mesh but especially animations), but simply too detailed for standard in-game usage.

Captain Bob was better about detail & pretty creative to boot (fat man model, cool armor, etc), but still a bit much for me personally.

Multi-Tier Hydra was not only perfect for the game, but also incredibly valuable as a utility rather than merely a showpiece. What it lacked in pure "creativity" (i.e. the Hydra heads being edited from the Tidal Guardian serpent model, rather than scratch-meshes like the other two (?)) it made up for in utility.
 
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