- Joined
- Nov 14, 2007
- Messages
- 50
Finding your texture paths
Ok first of all, I couldn't find any other things with the search that were like this tutorial.
Ok but heres what you need, http://www.hiveworkshop.com/resources_new/tools/6/
1. Open up WC3MV (Warcraft 3 Model Viewer) and select file-open-(model).
View attachment 16766
2.Now select Current File- Show used texture names.
View attachment 16767
3. It will list a few paths, these will be the paths for the .blp file (texture file)
View attachment 16768
4. Now what you need to do is open your Warcraft 3 World Editor.
5. Ok now you need to open the import manager, and click "Import File."
View attachment 16769
6. Choose the model file (.mdx), and rename the path to (Model Name).mdx
View attachment 16770
7. Now open the texture file (.blp), and rename the path to one of the things that the WC3MV came up with. Keep repeating the step until all paths have been inserted.
View attachment 16771
8. Now open up the object editor, select any random unit, and click on model file. Check the box that says imported file, then select the .mdx file you imported.
View attachment 16772
9. Now for the final step! Save your map, and reopen it. If you did it right, your model will appear!!!!!!!
View attachment 16773
A few extra things: sometimes, if you use team glow, the team glow will appear as the .blp file of your model when in the World Editor. This is okay. In the game it will appear as a hero glow.
Ok first of all, I couldn't find any other things with the search that were like this tutorial.
Ok but heres what you need, http://www.hiveworkshop.com/resources_new/tools/6/
1. Open up WC3MV (Warcraft 3 Model Viewer) and select file-open-(model).
View attachment 16766
2.Now select Current File- Show used texture names.
View attachment 16767
3. It will list a few paths, these will be the paths for the .blp file (texture file)
View attachment 16768
4. Now what you need to do is open your Warcraft 3 World Editor.
5. Ok now you need to open the import manager, and click "Import File."
View attachment 16769
6. Choose the model file (.mdx), and rename the path to (Model Name).mdx
View attachment 16770
7. Now open the texture file (.blp), and rename the path to one of the things that the WC3MV came up with. Keep repeating the step until all paths have been inserted.
View attachment 16771
8. Now open up the object editor, select any random unit, and click on model file. Check the box that says imported file, then select the .mdx file you imported.
View attachment 16772
9. Now for the final step! Save your map, and reopen it. If you did it right, your model will appear!!!!!!!
View attachment 16773
A few extra things: sometimes, if you use team glow, the team glow will appear as the .blp file of your model when in the World Editor. This is okay. In the game it will appear as a hero glow.
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