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funny, i edited this one before and this happened to me, just merge all geosets into one (the ones visible in wc3... there are some others that i don't remember what they are, but don't go there), save and view your results.
funny, i edited this one before and this happened to me, just merge all geosets into one (the ones visible in wc3... there are some others that i don't remember what they are, but don't go there), save and view your results.
Those bits are on a diffenret geoset, I beleive the third one. To swich geosets go up to file-> switch geoset. Then just put the geoset you want to go to. Those two things, sence they are alphaed to be like that, will look like from the side view a rectangle, but from the top and front like two lines.
Unless you are thinking iof the shoulder spike, we are. Those are planes alright, but the texture is alpha'd. Pretty much eveything the alpha layer says shouldn't be there is invisible.
Becuase two planes are only 4-8 polies, while to make that completely in the mes would be about 45-60 pollies.
Note that the doubled number in the 4-8 is due to some geoests not haveing twosided on thier material layer, and so a plane is actualy twice as big as as the plane is cloned and flipped so that it shows on both sides.
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