- Joined
- May 28, 2009
- Messages
- 223
Like the title suggest, this edited model of Arthas is doing funky stuff. I do not know that much about modeling, I usually only use Oinkerwinkle tools/magos model editor to do simple stuff like UV mapping or remove geosets/animations/bones I do not need.
However, after removing the animations, bones, geosets, and geosetanims associated with Arthas's campaign cinematic humbug and his hammer, it seems as if I have created some sort of light source onto the model. I tried repeating my steps with a new model, but that one lights up just as the last one did.
When not selected, everything is fine.
But when it is...
Note that it is the entire map that is lit up, even fog of war gets a lighter shade.
Here's the model: View attachment Lord_of_Andenheim.mdl
I'd really appreciate some help!
Edit:
The Arthas_Portrait.mdx appearantly had an omnilight attached to it. Removing it fixed my issue. Solved!
However, after removing the animations, bones, geosets, and geosetanims associated with Arthas's campaign cinematic humbug and his hammer, it seems as if I have created some sort of light source onto the model. I tried repeating my steps with a new model, but that one lights up just as the last one did.
When not selected, everything is fine.
But when it is...
Note that it is the entire map that is lit up, even fog of war gets a lighter shade.
Here's the model: View attachment Lord_of_Andenheim.mdl
I'd really appreciate some help!
Edit:
The Arthas_Portrait.mdx appearantly had an omnilight attached to it. Removing it fixed my issue. Solved!
Last edited: