• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Combining models

Status
Not open for further replies.
Level 1
Joined
Nov 3, 2007
Messages
4
Hi all.I'm new in this forum so let me just introduce my self.
I'm french so my english isnt really the best from all over the world so please forgive me if i make so big mistakes or tell me if you don't understand what i want to mean.

Ok now i just explain you my matter:
I'm keen on models and i've tried to combine a "Watcher"(elf) and a "Wolf" to make a Wolverine with notepad++
So i create a new file name "Werewolverine.mdl" which contains,in the follow order:

Sequences:
Animation Sequences of SpiritWolf
Animation Sequences of Watcher (I've added 20000 to his animation to make them different as Animation of SpiritWolf)

Material:
Material of SpiritWolf
Material of Watcher

Geoset 1 of SpiritWolf
Geoset ... of SpiritWolf
Last Geoset of SpiritWolf
Geoset 1 of Watcher
Geoset ... of Watcher
Last Geoset of Watcher

GeosetAnim of SpiritWolf
GeosetAnim ... of SpiritWolf
Last GeosetAnim of SpiritWolf
GeosetAnim 1 of Watcher
GeosetAnim ... of Watcher
Last GeosetAnim of Watcher

Bone 1 of SpiritWolf
Bone ... of SpiritWolf
Last Bone of SpiritWolf
Bone 1 of Watcher
Bone ... of Watcher
Last Bone of Watcher

Helper 1 of SpiritWolf
Helper ... of SpiritWolf
Last Helper of SpiritWolf
Helper 1 of Watcher
Helper ... of Watcher
Last Helper of Watcher

Attachments of SpiritWolf
Attachments of Watcher

PivotPoints:
PivotPoints corresponding to SpiritWolf's animation Bones
PivotPoints corresponding to Watcher's animation Bones
PivotPoints corresponding to SpiritWolf's animation Helpers
PivotPoints corresponding to Watcher's animation Helpers
PivotPoints corresponding to SpiritWolf's animation Attachments
PivotPoints corresponding to Watcher's animation Attachments
PivotPoints corresponding to SpiritWolf's animation ParticleEmitters
PivotPoints corresponding to SpiritWolf's animation EventObjects
PivotPoints corresponding to Watcher's animation EventObjects
PivotPoints corresponding to SpiritWolf's animation Collisions

ParticleEmitters of SpiritWolf(Watcher doesn't have)

EventObjects of SpiritWolf
EventObjects of Watcher

Collisions of SpiritWolf (Watcher doesn't have)


Of Course:
-I don't forget to change objetcid to make them in the right order.Same for helpers and parents
-I don't forget to make the textures coordinates to the material (for instance:If the material is lied to the static texture 0 for the Watcher,in "Werewolverine.mdl" the static texture will be 0+number of SpiritWolf's textures)
-The Helper's and the Bone's animation (translation,rotation) of the Watcher are added 200 000 to make them coordiante with the animation Intervall


When i convert it to mdx,the animations bugg!!!
The animation of SpiritWolf work but the model and the animations of Watcher don't work,although i've fixed pivotpoints
Where is the problem?
Thank you very much for your answers

Here the link. Tell me if it doesn't work.
 
Level 6
Joined
Jan 16, 2007
Messages
109
That is pretty impressive that you pulled that off. There is a part of the geoset that defines what bones different vertices follow. The numbers in the Matrices sections coorespond with ObjectIds of bones. For the geosets of the Watcher, you will need to increase those values so that they match up with the new ObjectIds of the watcher's bones.
 
Level 1
Joined
Nov 3, 2007
Messages
4
Wow!
I can't believe it.It's working!!
Thank you so much Guessed for your answer.If i use this model,i don't forget to write your username.

Now i juste hope it will works on Wolrd Editor and Warcraft III.
 
Level 1
Joined
Nov 3, 2007
Messages
4
What i used is notepad++.But it takes so long times so i'll try to make a program who can combine for us.But c/c++ is hard for me so i'll try in javascript.
 
When I looked at this model its totaly screwed....lol
Ingame test prove it even worse! It had to walk animation and steaks of the model streached all over...Looks wierd.
 

Attachments

  • sfsdf.jpg
    sfsdf.jpg
    112.4 KB · Views: 219
  • AAA2.jpg
    AAA2.jpg
    112 KB · Views: 154
Last edited:
Status
Not open for further replies.
Top