Hello All. I'm writing a parser in C++ to render mdl files in opengl.
I've managed to render the model staticaly.
Now i'm messing around with animations. I don't fully understand how things are related like VertexGroups, Matrices, Faces, Groups, to PivotPoints, adn Bones/Helper.
Which transformations have I to apply on vertex, in which order etc...
If someone could explain.
P.S I've read the source of the War3ModelEditor but I'm quite lost... I've searched the forum and saw a thread but it don't go far enough for me
Thankx a lot in advance
I've managed to render the model staticaly.
Now i'm messing around with animations. I don't fully understand how things are related like VertexGroups, Matrices, Faces, Groups, to PivotPoints, adn Bones/Helper.
Which transformations have I to apply on vertex, in which order etc...
If someone could explain.
P.S I've read the source of the War3ModelEditor but I'm quite lost... I've searched the forum and saw a thread but it don't go far enough for me
Thankx a lot in advance