- Joined
- Nov 3, 2007
- Messages
- 4
Hi all.I'm new in this forum so let me just introduce my self.
I'm french so my english isnt really the best from all over the world so please forgive me if i make so big mistakes or tell me if you don't understand what i want to mean.
Ok now i just explain you my matter:
I'm keen on models and i've tried to combine a "Watcher"(elf) and a "Wolf" to make a Wolverine with notepad++
So i create a new file name "Werewolverine.mdl" which contains,in the follow order:
Sequences:
Animation Sequences of SpiritWolf
Animation Sequences of Watcher (I've added 20000 to his animation to make them different as Animation of SpiritWolf)
Material:
Material of SpiritWolf
Material of Watcher
Geoset 1 of SpiritWolf
Geoset ... of SpiritWolf
Last Geoset of SpiritWolf
Geoset 1 of Watcher
Geoset ... of Watcher
Last Geoset of Watcher
GeosetAnim of SpiritWolf
GeosetAnim ... of SpiritWolf
Last GeosetAnim of SpiritWolf
GeosetAnim 1 of Watcher
GeosetAnim ... of Watcher
Last GeosetAnim of Watcher
Bone 1 of SpiritWolf
Bone ... of SpiritWolf
Last Bone of SpiritWolf
Bone 1 of Watcher
Bone ... of Watcher
Last Bone of Watcher
Helper 1 of SpiritWolf
Helper ... of SpiritWolf
Last Helper of SpiritWolf
Helper 1 of Watcher
Helper ... of Watcher
Last Helper of Watcher
Attachments of SpiritWolf
Attachments of Watcher
PivotPoints:
PivotPoints corresponding to SpiritWolf's animation Bones
PivotPoints corresponding to Watcher's animation Bones
PivotPoints corresponding to SpiritWolf's animation Helpers
PivotPoints corresponding to Watcher's animation Helpers
PivotPoints corresponding to SpiritWolf's animation Attachments
PivotPoints corresponding to Watcher's animation Attachments
PivotPoints corresponding to SpiritWolf's animation ParticleEmitters
PivotPoints corresponding to SpiritWolf's animation EventObjects
PivotPoints corresponding to Watcher's animation EventObjects
PivotPoints corresponding to SpiritWolf's animation Collisions
ParticleEmitters of SpiritWolf(Watcher doesn't have)
EventObjects of SpiritWolf
EventObjects of Watcher
Collisions of SpiritWolf (Watcher doesn't have)
Of Course:
-I don't forget to change objetcid to make them in the right order.Same for helpers and parents
-I don't forget to make the textures coordinates to the material (for instance:If the material is lied to the static texture 0 for the Watcher,in "Werewolverine.mdl" the static texture will be 0+number of SpiritWolf's textures)
-The Helper's and the Bone's animation (translation,rotation) of the Watcher are added 200 000 to make them coordiante with the animation Intervall
When i convert it to mdx,the animations bugg!!!
The animation of SpiritWolf work but the model and the animations of Watcher don't work,although i've fixed pivotpoints
Where is the problem?
Thank you very much for your answers
Here the link. Tell me if it doesn't work.
I'm french so my english isnt really the best from all over the world so please forgive me if i make so big mistakes or tell me if you don't understand what i want to mean.
Ok now i just explain you my matter:
I'm keen on models and i've tried to combine a "Watcher"(elf) and a "Wolf" to make a Wolverine with notepad++
So i create a new file name "Werewolverine.mdl" which contains,in the follow order:
Sequences:
Animation Sequences of SpiritWolf
Animation Sequences of Watcher (I've added 20000 to his animation to make them different as Animation of SpiritWolf)
Material:
Material of SpiritWolf
Material of Watcher
Geoset 1 of SpiritWolf
Geoset ... of SpiritWolf
Last Geoset of SpiritWolf
Geoset 1 of Watcher
Geoset ... of Watcher
Last Geoset of Watcher
GeosetAnim of SpiritWolf
GeosetAnim ... of SpiritWolf
Last GeosetAnim of SpiritWolf
GeosetAnim 1 of Watcher
GeosetAnim ... of Watcher
Last GeosetAnim of Watcher
Bone 1 of SpiritWolf
Bone ... of SpiritWolf
Last Bone of SpiritWolf
Bone 1 of Watcher
Bone ... of Watcher
Last Bone of Watcher
Helper 1 of SpiritWolf
Helper ... of SpiritWolf
Last Helper of SpiritWolf
Helper 1 of Watcher
Helper ... of Watcher
Last Helper of Watcher
Attachments of SpiritWolf
Attachments of Watcher
PivotPoints:
PivotPoints corresponding to SpiritWolf's animation Bones
PivotPoints corresponding to Watcher's animation Bones
PivotPoints corresponding to SpiritWolf's animation Helpers
PivotPoints corresponding to Watcher's animation Helpers
PivotPoints corresponding to SpiritWolf's animation Attachments
PivotPoints corresponding to Watcher's animation Attachments
PivotPoints corresponding to SpiritWolf's animation ParticleEmitters
PivotPoints corresponding to SpiritWolf's animation EventObjects
PivotPoints corresponding to Watcher's animation EventObjects
PivotPoints corresponding to SpiritWolf's animation Collisions
ParticleEmitters of SpiritWolf(Watcher doesn't have)
EventObjects of SpiritWolf
EventObjects of Watcher
Collisions of SpiritWolf (Watcher doesn't have)
Of Course:
-I don't forget to change objetcid to make them in the right order.Same for helpers and parents
-I don't forget to make the textures coordinates to the material (for instance:If the material is lied to the static texture 0 for the Watcher,in "Werewolverine.mdl" the static texture will be 0+number of SpiritWolf's textures)
-The Helper's and the Bone's animation (translation,rotation) of the Watcher are added 200 000 to make them coordiante with the animation Intervall
When i convert it to mdx,the animations bugg!!!
The animation of SpiritWolf work but the model and the animations of Watcher don't work,although i've fixed pivotpoints
Where is the problem?
Thank you very much for your answers
Here the link. Tell me if it doesn't work.