- Joined
- Sep 8, 2008
- Messages
- 73
Hi, i was kind of looking for a little guide on how to make your own attatchment based on an existing model from wc3.
i have currently been working on a model in wich i have removed all geosets apart from the one i want, using vertex modify. But then i noticed it still had all of its animations left! And alas, the filesize was just about as big as the original model.
I found that the model still had all its bones left, propably even for the geosets that i had removed.
I removed all texture paths that were not in use, but i dont dare to touch any bones (i have necrophobia, you know) so how do i strip down the model to be just that single unanimated geoset? Should i simply extract the geoset into a empty model file, and how do i do that?
EDIT: Btw, i already fixed the attatchment point too, it's kind of set, but i cant check yet due to my model not being operational yet.
i have currently been working on a model in wich i have removed all geosets apart from the one i want, using vertex modify. But then i noticed it still had all of its animations left! And alas, the filesize was just about as big as the original model.
I found that the model still had all its bones left, propably even for the geosets that i had removed.
I removed all texture paths that were not in use, but i dont dare to touch any bones (i have necrophobia, you know) so how do i strip down the model to be just that single unanimated geoset? Should i simply extract the geoset into a empty model file, and how do i do that?
EDIT: Btw, i already fixed the attatchment point too, it's kind of set, but i cant check yet due to my model not being operational yet.