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02:08, 4th Oct 2015
StoPCampinGn00b: Map Approved
StoPCampinGn00b: Map Approved
---------- | Connacht Presents | ---------- |
Middle Earth Template V3+ Created by ConnachtTheWolf Map Info: I couldn't seem to find a large enough map of Middle Earth that satisfied my need for extreme detail, so I started from scratch. Feel free to comment on any inaccuracies, or give any suggestions or advice concerning the map in general. The better this template is, the easier it will be for me to make my map. Features: This map is a large-scale (map-wise) representation of Middle Earth executed as faithfully as possible. I didn't include all of the landmarks, but most major cities are present. This is meant to be a template for use in any Middle Earth age (save the first). In addition to the Middle Earth regions we know and love, this map includes:
There is also a blank space on the bottom left corner of the map for anything else you might want to add. Other Info: I quintupled the amount of doodads from the first version (there are now ~10000), but there is no pathing. There are ~50 custom unit models in the map. They add significantly to the size of the map, so their paths are listed below if you want to delete them.
Screenshots: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Credits: Special Thanks to:
Added Minas Tirith, Barad-Dur, Minas Morgul, Orthanc, Helm's Deep, the Grey Havens, the Shire; changed Esgaroth in prep for further changes; got rid of Umbar, will add for v2 Shrunk Minas Tirith to fit in Osgiliath; added Umbar, most of Edoras, Dol Guldur, Caras Galadhon, Annuminas, Dol Amroth, as well as the Beacons of Gondor, the Tower of Cirith Ungol, Durin's Tower, the Carrock, the Argonath; added gates to: Moria, Erebor, the Halls of Thranduil, and the Paths of the Dead. I changed the skin for mountains, the terrain in some areas (the Vale of the Anduin, Tol Brandir), added an intermediate tileset between grass and dirt, and changed the trees in Lothlorien. Added: Rivendell; Fornost; Bree; 47 unit models; more environment doodads; Carn Dum; major roads; Improved: Osgiliath; Annuminas; Umbar; Grey Havens; Isengard; The Shire; Minas Tirith Also changed: some tree models; terrain around Emyn Muil, Eregion, the Vale of Erech, the Midgewater; the mountains of Mordor terrain skin; Added: North entrance to Paths of the Dead; more environmental doodads; filler trees in forests; other minor doodads; Beorn's house; Radagast's house; Eagles' Eyrie; Dunharrow; Tower Hills; Improved: Carn Dum; Minas Morgul; Cirith Ungol; Barad-dur; Dol Guldur; model for Prancing Pony (it's not custom); Helm's Deep; Also changed: River and mountain layout of Gondor; Fixed discrepancy on rivers in Rohan; Shrunk Helm's Deep Will add: Dale; Lebennin; Pelargir; Lamedon; Kingdom of Rhovanion capital; Easterling city (maybe); Numenorian cities; Variag tents; Near Harad and Harondor settlements; Inner Paths of the Dead; a building for each minor town/village; more environmental doodads; Meduseld (The Golden Hall) if I can ever find an appropriate model (I might just use a WC3 keep); I'll also improve Caras Galadhon and Esgaroth Will have pathing, bridges, icons, and unit buildings Author's notes: Before anyone says anything, I had to rotate Umbar about 15 degrees and shorten the distance from Umbar to Gondor (thereby decreasing the size of Harondor and Near Harad) to fit it in. The north and south White Mountains unfortunately don't match up perfectly, but they're close. I also exaggerated the shape of the Misty Mountains to fit in Eriador. There wasn't definitive information on many of the climates and cities of Middle Earth, so a bit of this is from my imagination. It's my intention to use this map for at least 2 other maps: an RP one and a risk one. |