MERCENARIES
A River Of Blood
Story | ||
Deep within the wild and unexplored jungles of Stranglethorn Vale,two factions are fighting for dominance. The honorable Horde and the proud Alliance have waged war over these lands for many days and nights,and now,they are willing to sacrifice their most valuable treasures in order to bring an end to this conflict. Both Horde and Alliance have decided to call upon the might of the legendary mercenary Heroes that inhabit these parts,always searching for a good battle. |
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About the Map: | ||
Mercenaries: A River of Blood is a 5v5 160x160 arena-styled map focused on both PvE(Player versus Environment) and PvP(Player versus Player). The goal is to defeat the opposing team by leading one out of 100 available mercenary Heroes.Various game modes affect the goal of the game. Gameplay is also greatly affected by Hero,item and spell selection. Levels can be gained by creeping around the map.Creeps are inhabiting the map in large numbers,and are respawning constantly,so there is no chance that youll run out of targets. |
Heroes: | ||
When the game starts,players will choose their Heroes.Heroes don't have a predetermined side.They are mercenaries,and will join the faction that hires them first,so both sides choose from the same taverns.The Hero choice you make is very important,because your Hero is one of the rare units you will be able to control.Each Hero has unique abilities and attributes.Heroes are also arranged in taverns by this order: Tavern of Mind(Intelligence) Tavern of Grace(Agility) Tavern of Might(Strenght) |
Spells: | ||
Spells are made either in JASS or GUI.I have avoided regular wc3 spells because i want to make the map as interesting as possible.The map also uses a lot of icon imports,although i am avoiding efx imports in order to reduce lags and decrease loading time. |
Items: | ||
Items greatly affect the efficiency of your Heroes in both PvP and PvE.You can acquire items from vendors and by killing bosses.You can find vendors in your faction's base and in goblin encampments placed on the map.There are two bosses on the map,and they mostly drop one-use items like Potion of Agility(+30 Agility for 60 seconds.) There are 3 item types that will be used: -Permanent Items: Swords,Armor,Gems,Orbs and all other items that give permanent bonuses,both made with recipes or otherwise. -One-use Items: Explosives,Traps,Concealment Items,Wards,Food,Drink etc. -Summoning Scrolls: Can be used to summon various magical creatures for a set amount of time.A couple of scrolls are necessary for ranged Heroes in early game,in order to make them more efficient while creeping.(Send a summon in and bash them from a distance.) |
Bosses,Events and Game Modes: | ||
As mentioned before,there are two Bosses on the map.Both of them are very powerful and hard to kill,and are meant only for high level heroes.By killing a Boss,you receive extra gold,a variety charged items and a lot of experience.When killed,a Boss will respawn after 5 minutes with extra life and damage,and he will grant more xp and gold upon death. Also,various runes such as Trick or Treat Rune(50% chance to turn the Hero into a random critter,50% chance to give a damage boost),Double Damage,Triple Damage,Invulnerability Rune,Speed Rune,Experience Rune(Increases XP gain rate) etc. will randomly spawn across the map.Goblin Merchants have the "Gamble" option that is very expensive,but also gives you a chance of winning some nice items.Also i am implementing unique sprees with corresponding sounds. As for the Game Modes,i am planning to implement much more than just this after the BETA is released. -Normal Mode The Goal is to destroy the enemy Altar.When the Altar is destroyed,the enemy Heroes will not revive when killed.Once all the Heroes die,you win.However,there are units guarding the Altar,which prevents the late-game nukers from completely owning in the first two minutes of the game. -Capture The Flag Kill the Flag Carrier,then take away his Flag and bring it to your base. -Deathmatch Your team wins as soon as it gets a total of X kills. -Wealth Mode Your team wins as soon as it accumulates X gold.This is fun,because you need to decide whether you are to spend your money for items,or try to achieve fast victory and risk total loss from the enemy that invested in their stats. |
Well,that's it for now.I will post information as the map progresses.Currently the project is about 50% complete,and there are still more things to do before the BETA is released.
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