Dude...
Played and here's some feedback:
3.5/5, room for improvement.
First and foremost, as everyone has said,fix your
basics-description, screenshots, authors, etc.
Plus points:
Creativity- not too bad a concept. Golden Eagle was kinda cool.
Good, but room for improvement:
Units- Variety,yes but insufficient? Passing off a few modified melee and only a couple of ranged units simply wont do! Zombies with only like 1 or 2 varieties are seriously an eyesore.
Events- Hey "light blue is getting reinforcements.
The garrison has been destroyed! Fall back to red!"
WHAT THE HELL IS LIGHT BLUE and RED?for crying out loud
use actual names. If i aint wrong light blue are the paladins and red is defender of hearthglen or something? And the events are kinda crapish. Work on them. Triggers too.
Advancements- What was that..."oh some place fell and masters grant zombies a flesh golem" thing? It gets kinda boring when we see these repeated time and time again man.
Terrain- Fine,but specifics and details,can improve gameplay and aesthetics greatly if refined.
Balance- Zombies get way too powerful towards the end of the game, and several human units are way too expensive to build,and do literally no damage to zombies? Wouldn't it be potentially unfair if the outcome of this game is simply for zombies to overrun all human outposts? And with the spam zombies and simply propagate the entire map and swarm everywhere and anywhere.
Conclusion:
In view of the current flaws and aspects that are lacking,i strongly suggest improvements to be implemented,and thereafter updated.
Opinion:
In view of the criticism and discouraging comments, i'll shed some light on this issue that the map can contribute to improved gameplay and a better experience if these issues are fixed, and the map is improved. Seeing humans war against zombies is kinda fun, as long as balancing is done.
With the warmest Regards,
Yours sincerely,
Zaperer