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Triggers
20 Medieval Zombie Apocalypse ver33.w3x
Variables
Initialization
Melee Initialization
Victory Conditions
Human Win
Human Win 2
Zombies Win
Money!
Money
Bounty
Plague!
Level 3 Zombie
Level 2 Zombie
Level 4 Zombie
Level 5 Zombie
Dark Green Zombie lvl 1
Brown Zombie lvl 1
Dark Green Mutated Zombie lvl 2
Brown Mutated Zombie lvl 2
Dark Green Crazy Ghoul lvl 3
Brown Crazy Ghoul lvl 3
Dark Green Undying lvl 4
Brown Undying lvl 4
Dark Green Mutant lvl 5
Brown Mutant lvl 5
Main Building Events
Church
Palace Of Porternburl
Castle Porternburl
Castle Chinon
Ganch Keep
Outskirt
Mage Guild Citidel
Mage Guild 1
Mage Guild 2
Mage Guild 3
Barkshire
South Fields
Harthen Castle
South Fields 1
South Fields 2
South Fields 3
South Fields 4
Spawns
Browns invasion
Plague Events
Outskirt Invasion
Outskirt Invasion 2
Outskirt Invasion 3
Outskirt Invasion 4
Outskirt Invasion Stop Trigger
Human Reinforcements
Narthian Reinforcements
Light blue
Teal Reinforcements
Camera
Start Camera
Red Camera
Blue Camera
Teal Camera
Purple Camera
Yellow Camera
Light Blue Camera
Dark Green Camera
Brown Camera
No Hero Respawn Warning
Untitled Trigger 001
Triggers
Ping Red
Ping Blue
Ping Light Blue
Ping Yellow
Ping Teal
Ping Purple
Boat Retreat
Boat Help
Boat Retreat Message
Bug1234
Name
Type
is_array
initial_value
HumansWin
timer
No
HumansWinwindow
timerdialog
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Human Win
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Countdown Timer - Create a timer window for HumansWin with title Human Victory
Set Variable Set HumansWinwindow = (Last created timer window)
Countdown Timer - Show HumansWinwindow
Countdown Timer - Start HumansWin as a One-shot timer that will expire in 3600.00 seconds
Human Win 2
Events
Time - HumansWin expires
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Zombies Win
Events
Unit - A unit Dies
Conditions
(Fortress Of Harthen 0461 <gen> is dead) Equal to True
(Castle Porternburl 0975 <gen> is dead) Equal to True
(Outskirt Town Hall 0000 <gen> is dead) Equal to True
(Castle Chinon 0354 <gen> is dead) Equal to True
(Mage Guild Citadel 0294 <gen> is dead) Equal to True
(Church Of The Golden Eagle 0211 <gen> is dead) Equal to True
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Money
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Player - Add 500 to Player 1 (Red) . Current gold
Player - Add 300 to Player 2 (Blue) . Current gold
Player - Add 500 to Player 3 (Teal) . Current gold
Player - Add 350 to Player 4 (Purple) . Current gold
Player - Add 250 to Player 5 (Yellow) . Current gold
Player - Add 250 to Player 10 (Light Blue) . Current gold
Bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Level 3 Zombie
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R001 (Unexpected type: 'techcode')
Actions
Trigger - Turn off Dark_Green_Mutated_Zombie_lvl_2 <gen>
Trigger - Turn off Brown_Mutated_Zombie_lvl_2 <gen>
Trigger - Turn on Dark_Green_Crazy_Ghoul_lvl_3 <gen>
Trigger - Turn on Brown_Crazy_Ghoul_lvl_3 <gen>
Trigger - Turn off Outskirt_Invasion_2 <gen>
Trigger - Turn off Outskirt_Invasion_3 <gen>
Quest - Display to (All players) the Warning message: Zombie evolutions have resulted in Crazy Ghouls (lvl3)
Trigger - Turn off (This trigger)
Level 2 Zombie
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R000 (Unexpected type: 'techcode')
Actions
Trigger - Turn off Dark_Green_Zombie_lvl_1 <gen>
Trigger - Turn off Brown_Zombie_lvl_1 <gen>
Trigger - Turn on Dark_Green_Mutated_Zombie_lvl_2 <gen>
Trigger - Turn on Brown_Mutated_Zombie_lvl_2 <gen>
Trigger - Turn off Outskirt_Invasion <gen>
Trigger - Turn on Outskirt_Invasion_2 <gen>
Quest - Display to (All players) the Warning message: Zombie evolutions have resulted in Mutated Zombies (lvl2)
Trigger - Turn off (This trigger)
Level 4 Zombie
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R003 (Unexpected type: 'techcode')
Actions
Trigger - Turn off Dark_Green_Crazy_Ghoul_lvl_3 <gen>
Trigger - Turn off Brown_Crazy_Ghoul_lvl_3 <gen>
Trigger - Turn on Dark_Green_Undying_lvl_4 <gen>
Trigger - Turn on Brown_Undying_lvl_4 <gen>
Trigger - Turn off Outskirt_Invasion_3 <gen>
Trigger - Turn on Outskirt_Invasion_4 <gen>
Quest - Display to (All players) the Warning message: Zombie evolutions have resulted in Runners (lvl4)
Trigger - Turn off (This trigger)
Level 5 Zombie
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R002 (Unexpected type: 'techcode')
Actions
Trigger - Turn off Dark_Green_Crazy_Ghoul_lvl_3 <gen>
Trigger - Turn off Brown_Crazy_Ghoul_lvl_3 <gen>
Trigger - Turn on Dark_Green_Mutant_lvl_5 <gen>
Trigger - Turn on Brown_Mutant_lvl_5 <gen>
Trigger - Turn off Outskirt_Invasion_3 <gen>
Trigger - Turn on Outskirt_Invasion_4 <gen>
Quest - Display to (All players) the Warning message: Zombie evolutions have resulted in Mutants (lvl5)
Trigger - Turn off (This trigger)
Dark Green Zombie lvl 1
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Create 1 Zombie for (Owner of (Killing unit)) at (Position of (Dying unit)) facing (Position of (Killing unit))
Brown Zombie lvl 1
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 12 (Brown)
Actions
Unit - Create 1 Zombie for (Owner of (Killing unit)) at (Position of (Dying unit)) facing (Position of (Killing unit))
Dark Green Mutated Zombie lvl 2
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Create 1 Mutated Zombie for (Owner of (Killing unit)) at (Position of (Dying unit)) facing (Position of (Killing unit))
Brown Mutated Zombie lvl 2
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 12 (Brown)
Actions
Unit - Create 1 Mutated Zombie for (Owner of (Killing unit)) at (Position of (Dying unit)) facing (Position of (Killing unit))
Dark Green Crazy Ghoul lvl 3
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Create 1 Crazy Ghoul for (Owner of (Killing unit)) at (Position of (Dying unit)) facing (Position of (Killing unit))
Brown Crazy Ghoul lvl 3
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 12 (Brown)
Actions
Unit - Create 1 Crazy Ghoul for (Owner of (Killing unit)) at (Position of (Dying unit)) facing (Position of (Killing unit))
Dark Green Undying lvl 4
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Create 1 Runner for (Owner of (Killing unit)) at (Position of (Dying unit)) facing (Position of (Killing unit))
Brown Undying lvl 4
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 12 (Brown)
Actions
Unit - Create 1 Runner for (Owner of (Killing unit)) at (Position of (Dying unit)) facing (Position of (Killing unit))
Dark Green Mutant lvl 5
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Create 1 Mutant for (Owner of (Killing unit)) at (Position of (Dying unit)) facing (Position of (Killing unit))
Brown Mutant lvl 5
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 12 (Brown)
Actions
Unit - Create 1 Mutant for (Owner of (Killing unit)) at (Position of (Dying unit)) facing (Position of (Killing unit))
Church
Events
Unit - Church Of The Golden Eagle 0211 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: The Church Of the golden eagle has fallen! both zombies have been blessed with a flesh giant from there masters
Unit - Create 1 . Flesh Giant for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 270.00 degrees
Unit - Create 1 . Flesh Giant for Player 12 (Brown) at (Center of Region_000 <gen>) facing 270.00 degrees
Palace Of Porternburl
Events
Unit - Palace Of Porternburl 0538 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: The Palace of Porturnburl has fallen! both zombies have been blessed with a flesh giant from there mastersFall back to red
Unit - Create 1 . Flesh Giant for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 270.00 degrees
Unit - Create 1 . Flesh Giant for Player 12 (Brown) at (Center of Region_000 <gen>) facing 270.00 degrees
Castle Porternburl
Events
Unit - Castle Porternburl 0975 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Castle Porturburl has fallen! both zombies have been blessed with a Flesh Giant! fall back!
Unit - Create 1 . Flesh Giant for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 270.00 degrees
Unit - Create 1 . Flesh Giant for Player 12 (Brown) at (Center of Region_000 <gen>) facing 270.00 degrees
Trigger - Turn off Ping_Purple <gen>
Castle Chinon
Events
Unit - Castle Chinon 0354 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Castle Chinon has fallen! both zombies have been blessed with a Flesh Giant! fall back!
Unit - Create 1 . Flesh Giant for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 270.00 degrees
Unit - Create 1 . Flesh Giant for Player 12 (Brown) at (Center of Region_000 <gen>) facing 270.00 degrees
Trigger - Turn off Ping_Light_Blue <gen>
Ganch Keep
Events
Unit - Ganch Keep 0976 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Ganch Keep has fallen! both zombies have been blessed with a Flesh Giant! Teal should should fall back to the another base or red
Unit - Create 1 . Flesh Giant for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 270.00 degrees
Unit - Create 1 . Flesh Giant for Player 12 (Brown) at (Center of Region_000 <gen>) facing 270.00 degrees
Outskirt
Events
Unit - Outskirt Town Hall 0000 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: The Town Hall of Outskirt has fallen! both zombies have been blessed with a flesh giant from there mastersFall back to red!
Unit - Create 1 . Flesh Giant for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 270.00 degrees
Unit - Create 1 . Flesh Giant for Player 12 (Brown) at (Center of Region_000 <gen>) facing 270.00 degrees
Trigger - Turn off Ping_Teal <gen>
Mage Guild Citidel
Events
Unit - Mage Sanctum 0533 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: The Major Mage Guild has fallen! both zombies have been blessed with a flesh giant from there mastersFall back to red or reinforce your other guild if it still stands
Unit - Create 1 . Flesh Giant for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 270.00 degrees
Unit - Create 1 . Flesh Giant for Player 12 (Brown) at (Center of Region_000 <gen>) facing 270.00 degrees
Trigger - Turn off Ping_Blue <gen>
Mage Guild 1
Events
Unit - Mage Sanctum 0533 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: The Major Mage Guild has fallen! both zombies have been blessed with a flesh giant from there mastersFall back to red or reinforce your other guild if it still stands
Unit - Create 1 . Flesh Giant for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 270.00 degrees
Unit - Create 1 . Flesh Giant for Player 12 (Brown) at (Center of Region_000 <gen>) facing 270.00 degrees
Mage Guild 2
Events
Unit - Mage Sanctum 0880 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: The Mage Guild of Porternburl has fallen! both zombies have been blessed with a flesh giant from there mastersFall back to red or reinforce your other guild if it still stands
Unit - Create 1 . Flesh Giant for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 270.00 degrees
Unit - Create 1 . Flesh Giant for Player 12 (Brown) at (Center of Region_000 <gen>) facing 270.00 degrees
Mage Guild 3
Events
Unit - Mage Sanctum 0540 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: The Mage Guild of South Fields has fallen! both zombies have been blessed with a flesh giant from there mastersFall back to red or reinforce your other guild if it still stands
Unit - Create 1 . Flesh Giant for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 270.00 degrees
Unit - Create 1 . Flesh Giant for Player 12 (Brown) at (Center of Region_000 <gen>) facing 270.00 degrees
Barkshire
Events
Unit - Barkshire Lumber Mills 0045 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Barkshire Lumber Mills has fallen! both zombies have been blessed with a flesh giant from there mastersFall back to red or another base
Unit - Create 1 . Flesh Giant for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 270.00 degrees
Unit - Create 1 . Flesh Giant for Player 12 (Brown) at (Center of Region_000 <gen>) facing 270.00 degrees
South Fields
Events
Unit - Keep Of South Fields 0223 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: South Fields has fallen! both zombies have been blessed with a flesh giant from there mastersFall back to red
Unit - Create 1 . Flesh Giant for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 270.00 degrees
Unit - Create 1 . Flesh Giant for Player 12 (Brown) at (Center of Region_000 <gen>) facing 270.00 degrees
Harthen Castle
Events
Unit - Fortress Of Harthen 0461 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: The Great Fortress Of Harthen has fallen!There is no hope left for the humans of this land!
Unit - Create 1 . Flesh Giant for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 270.00 degrees
Unit - Create 1 . Flesh Giant for Player 12 (Brown) at (Center of Region_000 <gen>) facing 270.00 degrees
Trigger - Turn off Ping_Red <gen>
South Fields 1
Events
Unit - South Fields Garrison Tower 0703 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: A South Field Garrison has fallen! both zombies have been blessed with a flesh giant from there mastersFall back!
Unit - Create 1 . Flesh Giant for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 270.00 degrees
Unit - Create 1 . Flesh Giant for Player 12 (Brown) at (Center of Region_000 <gen>) facing 270.00 degrees
South Fields 2
Events
Unit - South Fields Garrison Tower 0598 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: A South Field Garrison has fallen! both zombies have been blessed with a flesh giant from there mastersFall back!
Unit - Create 1 . Flesh Giant for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 270.00 degrees
Unit - Create 1 . Flesh Giant for Player 12 (Brown) at (Center of Region_000 <gen>) facing 270.00 degrees
South Fields 3
Events
Unit - South Fields Garrison Tower 0799 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: A Golden Eagle Garrison has fallen! both zombies have been blessed with a flesh giant from there mastersFall back!
Unit - Create 1 . Flesh Giant for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 270.00 degrees
Unit - Create 1 . Flesh Giant for Player 12 (Brown) at (Center of Region_000 <gen>) facing 270.00 degrees
South Fields 4
Events
Unit - South Fields Garrison Tower 1068 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: A Golden Eagle Garrison has fallen! both zombies have been blessed with a flesh giant from there mastersFall back to red
Unit - Create 1 . Flesh Giant for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing 270.00 degrees
Unit - Create 1 . Flesh Giant for Player 12 (Brown) at (Center of Region_000 <gen>) facing 270.00 degrees
Browns invasion
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Game - Display to (All players) for 40.00 seconds the text: A MASSIVE UNDEAD FLEET IS HEADING TO PORTERNBURL AND A HUGE UNDEAD ARMY IS SWARMING ACCROSS THE LANDS TO THE EAST AND IS APPROACHING CHINON.
Wait 5.00 seconds
Game - Display to (All allies of Player 11 (Dark Green).) for 30 seconds the text: Brown is the main invasion force while dark green is more of an infiltrator and spawning zombies behind ememy lines
Wait 15.00 seconds
Game - Display to (All allies of Player 11 (Dark Green).) for 30 seconds the text: The Old Count of porternburl fearing only for himself and the upper classes has abandoned the sea front and closed the huge gate seperating the lower class from the upper
Wait 240.00 seconds
Game - Display to (All players) for 30 seconds the text: After a long journey from the cold north Browns mains undead army is now landing! Good luck purple
Wait 10.00 seconds
Unit - Create 25 . Zombie for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 25 . Zombie for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 25 . Zombie for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 30 . Zombie for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Wait 40.00 seconds
Unit - Create 20 . Zombie for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 10 . Zombie for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Zombie for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Zombie for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 40.00 seconds
Game - Display to (All players) for 30 seconds the text: A Great army of undeath is now nearing Chinon
Unit - Create 1 . Flesh Giant for Player 11 (Dark Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 20 . Zombie for Player 11 (Dark Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 20 . Zombie for Player 11 (Dark Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 20 . Zombie for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 10 . Zombie for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Zombie for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Zombie for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 40.00 seconds
Unit - Create 20 . Zombie for Player 11 (Dark Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 20 . Zombie for Player 11 (Dark Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 20 . Zombie for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 10 . Zombie for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Zombie for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Zombie for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 40.00 seconds
Unit - Create 1 . Flesh Giant for Player 11 (Dark Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 20 . Zombie for Player 11 (Dark Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 20 . Zombie for Player 11 (Dark Green) at (Center of Region_019 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 20 . Zombie for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 10 . Zombie for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Zombie for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Zombie for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 40.00 seconds
Unit - Create 25 . Zombie for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Flesh Giant for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 25 . Zombie for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Flesh Giant for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Wait 60.00 seconds
Game - Display to (All players) for 20.00 seconds the text: OUTBREAK:The Plague has Taken out the Western Counties the zombies are on the way to Barkshire lumber mills just west of Chinon
Unit - Create 40 . Zombie for Player 12 (Brown) at (Center of Region_009 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Game - Display to (All players) for 20.00 seconds the text: HELP: Refugees from the Western Counties have arrived to seek refuge in Harthen and have offered to fight for the city they say that an undead army was just behind them!
Unit - Create 17 . Footman for Player 3 (Teal) at (Center of Region_006 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 9 . Assault Gunman for Player 3 (Teal) at (Center of Region_006 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 3 . Captain for Player 3 (Teal) at (Center of Region_006 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Create 1 . Commander for Player 3 (Teal) at (Center of Region_006 <gen>) facing Default building facing degrees
Wait 60.00 seconds
Unit - Create 20 . Zombie for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 20 . Zombie for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 20 . Zombie for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Wait 60.00 seconds
Game - Display to (All players) for 20.00 seconds the text: The Zombies to the west have died out. Barkshire must now finish off the Zombies
Unit - Create 20 . Zombie for Player 12 (Brown) at (Center of Region_009 <gen>) facing Default building facing degrees
Plague Events
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: OUTBREAK: In the capital the left side of the city has been found out to of had plagued food, people are rioting.oh wait...
Wait 5.00 seconds
Unit - Create 20 . Zombie for Player 11 (Dark Green) at (Center of Region_005 <gen>) facing Default building facing degrees
Wait 480.00 seconds
Wait 5.00 seconds
Wait 120.00 seconds
Unit - Create 10 . Mutated Zombie for Player 11 (Dark Green) at (Center of Region_015 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Unit - Create 20 . Zombie for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing Default building facing degrees
Wait 180.00 seconds
Game - Display to (All players) for 20.00 seconds the text: OUBREAK: Another one of the massive monstrosities has been spotted south of Harthen just east of Barkshire
Wait 5.00 seconds
Unit - Create 20 . Zombie for Player 11 (Dark Green) at (Center of Region_012 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Flesh Giant for Player 11 (Dark Green) at (Center of Region_012 <gen>) facing Default building facing degrees
Wait 1200.00 seconds
Game - Display to (All players) for 20.00 seconds the text: OUTBREAK: An army of zombies and a massive thing have been spotted heading to south field from the South-Western have been seen at South Fields. There still some way off but the be here within the next hour (minute)
Wait 30.00 seconds
Unit - Create 40 . Mutated Zombie for Player 11 (Dark Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 1 . Flesh Giant for Player 11 (Dark Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Outskirt Invasion
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 25 . Zombie for Player 12 (Brown) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 10 . Zombie for Player 11 (Dark Green) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 10 . Zombie for Player 11 (Dark Green) at (Center of Region_029 <gen>) facing Default building facing degrees
Unit - Create 25 . Zombie for Player 12 (Brown) at (Center of Region_027 <gen>) facing Default building facing degrees
Unit - Create 10 . Zombie for Player 12 (Brown) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 10 . Zombie for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Outskirt Invasion 2
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 25 . Mutated Zombie for Player 12 (Brown) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 10 . Mutated Zombie for Player 11 (Dark Green) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 10 . Mutated Zombie for Player 11 (Dark Green) at (Center of Region_029 <gen>) facing Default building facing degrees
Unit - Create 25 . Mutated Zombie for Player 12 (Brown) at (Center of Region_027 <gen>) facing Default building facing degrees
Unit - Create 10 . Mutated Zombie for Player 12 (Brown) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 10 . Mutated Zombie for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Outskirt Invasion 3
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 25 . Crazy Ghoul for Player 12 (Brown) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 10 . Crazy Ghoul for Player 11 (Dark Green) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 10 . Crazy Ghoul for Player 11 (Dark Green) at (Center of Region_029 <gen>) facing Default building facing degrees
Unit - Create 25 . Crazy Ghoul for Player 12 (Brown) at (Center of Region_027 <gen>) facing Default building facing degrees
Unit - Create 10 . Crazy Ghoul for Player 12 (Brown) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 10 . Crazy Ghoul for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Outskirt Invasion 4
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 25 . Runner for Player 12 (Brown) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 10 . Runner for Player 11 (Dark Green) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 10 . Runner for Player 11 (Dark Green) at (Center of Region_029 <gen>) facing Default building facing degrees
Unit - Create 25 . Runner for Player 12 (Brown) at (Center of Region_027 <gen>) facing Default building facing degrees
Unit - Create 10 . Runner for Player 12 (Brown) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 10 . Runner for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Outskirt Invasion Stop Trigger
Events
Unit - Outskirt Town Hall 0000 <gen> Dies
Conditions
Actions
Trigger - Turn off Outskirt_Invasion <gen>
Narthian Reinforcements
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: More Reinforcemeants has arrived from some of the of counties
Unit - Create 12 . Narthian Legionnaire for Player 5 (Yellow) at (Center of Region_016 <gen>) facing Default building facing degrees
Unit - Create 12 . Narthian Legionnaire for Player 3 (Teal) at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Create 24 . Narthian Legionnaire for Player 1 (Red) at (Center of Region_018 <gen>) facing Default building facing degrees
Light blue
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 10 (Light Blue).) for 30 seconds the text: HELP: Reinforcements for Light Blue will be coming for light blue from the Eastern Counties in 5 minutes
Wait 300.00 seconds
Game - Display to (All allies of Player 10 (Light Blue).) for 30 seconds the text: HELP: Reinforcements for Light Blue has arrived
Wait 5.00 seconds
Unit - Create 20 . Narthian Legionnaire for Player 10 (Light Blue) at (Center of Region_011 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 10 . Assault Gunman for Player 10 (Light Blue) at (Center of Region_011 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 4 . Captain for Player 10 (Light Blue) at (Center of Region_011 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 2 . Human Ballista for Player 10 (Light Blue) at (Center of Region_011 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Commander for Player 10 (Light Blue) at (Center of Region_011 <gen>) facing Default building facing degrees
Game - Display to (All allies of Player 10 (Light Blue).) for 30 seconds the text: HELP: More Reinforcements for light blue will be here in 10 minutes
Wait 600.00 seconds
Game - Display to (All allies of Player 10 (Light Blue).) for 30 seconds the text: HELP: Reinforcements for Light Blue has arrived
Unit - Create 20 . Narthian Legionnaire for Player 10 (Light Blue) at (Center of Region_011 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 10 . Assault Gunman for Player 10 (Light Blue) at (Center of Region_011 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 2 . Human Ballista for Player 10 (Light Blue) at (Center of Region_011 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Commander for Player 10 (Light Blue) at (Center of Region_011 <gen>) facing Default building facing degrees
Game - Display to (All allies of Player 10 (Light Blue).) for 30 seconds the text: HELP: No more Reinforcements for light blue as the Eastern Counties are over run
Wait 900.00 seconds
Game - Display to (All allies of Player 10 (Light Blue).) for 30 seconds the text: HELP: Reinforcements for Light Blue has arrived
Unit - Create 30 . Narthian Legionnaire for Player 10 (Light Blue) at (Center of Region_011 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 10 . Assault Gunman for Player 10 (Light Blue) at (Center of Region_011 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . Commander for Player 10 (Light Blue) at (Center of Region_011 <gen>) facing Default building facing degrees
Teal Reinforcements
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 3 (Teal).) for 30 seconds the text: HELP: Reinforcements for Teal will arrive in 15 minutes
Wait 900.00 seconds
Game - Display to (All allies of Player 3 (Teal).) for 30 seconds the text: HELP: Reinforcements for teal has arrived
Unit - Create 30 . Narthian Legionnaire for Player 3 (Teal) at (Center of Region_010 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 15 . Assault Gunman for Player 3 (Teal) at (Center of Region_010 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 3 . Commander for Player 3 (Teal) at (Center of Region_010 <gen>) facing Default building facing degrees
Game - Display to (All allies of Player 3 (Teal).) for 30 seconds the text: HELP: No more reinforcements for teal as the lands to the north have been overun
Start Camera
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 11 (Dark Green) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 12 (Brown) over 0.00 seconds
Red Camera
Events
Player - Player 1 (Red) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 1.00 seconds
Blue Camera
Events
Player - Player 2 (Blue) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 1.00 seconds
Teal Camera
Events
Player - Player 3 (Teal) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 1.00 seconds
Purple Camera
Events
Player - Player 4 (Purple) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 1.00 seconds
Yellow Camera
Events
Player - Player 5 (Yellow) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 1.00 seconds
Light Blue Camera
Events
Player - Player 10 (Light Blue) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 1.00 seconds
Dark Green Camera
Events
Player - Player 11 (Dark Green) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 11 (Dark Green) over 1.00 seconds
Brown Camera
Events
Player - Player 12 (Brown) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_003 for Player 12 (Brown) over 1.00 seconds
Untitled Trigger 001
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: REMEMBER HEROES DON'T REVIVE!
Wait 300.00 seconds
Game - Display to (All players) for 30 seconds the text: REMEMBER HEROES DON'T REVIVE!
Wait 300.00 seconds
Game - Display to (All players) for 30 seconds the text: REMEMBER HEROES DON'T REVIVE!
Wait 300.00 seconds
Game - Display to (All players) for 30 seconds the text: REMEMBER HEROES DON'T REVIVE!
Ping Red
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Position of Fortress Of Harthen 0461 <gen>) for 5.00 seconds
Ping Blue
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Position of Mage Guild Citadel 0294 <gen>) for 5.00 seconds
Ping Light Blue
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Position of Castle Chinon 0354 <gen>) for 5.00 seconds
Ping Yellow
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Position of Church Of The Golden Eagle 0211 <gen>) for 5.00 seconds
Ping Teal
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Position of Outskirt Town Hall 0000 <gen>) for 5.00 seconds
Ping Purple
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Position of Castle Porternburl 0975 <gen>) for 5.00 seconds
Boat Retreat
Events
Unit - A unit enters Region_020 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_022 <gen>)
Boat Help
Events
Unit - A unit enters Region_021 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_023 <gen>)
Boat Retreat Message
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Floating Text - Create floating text that reads Retreat to east of red at (Center of Region_020 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Sail to help teal at (Center of Region_021 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Bug1234
Events
Player - Player 1 (Red) types a chat message containing -bug81234987669 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -bug81234987669 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -bug81234987669 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -bug81234987669 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Flesh Giant for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Flesh Giant for Player 11 (Dark Green) at (Center of Region_019 <gen>) facing Default building facing degrees
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