Moderator
M
Moderator
18:08, 12th Nov 2014
MiniMage: It's a neat fantasy castle. The filesize is a little much though. I'd also argue that the death animation needs more work, it feels like a slowed down domino effect when each tower drops one by one. It would be better if they dropped close or simultaniously, walls being damaged and as they land a dust cloud could be spawned and a rubble alternative stand replaces the parts that wasn't visible in the cloud. Right now it kinda looks like someone is lopping off the tops with a large invisible sword.
So summarized, work on the death animation, oh and the channel animations, change those to morph and make a stand alternate, the ruined version can be a stand upgrade. When that is done, lower the file size. Nice work though, with these fixes done, I'll most likely rank it a 4/5 out of sheer usefulness. ;D
19:29, 1st Dec 2014
MiniMage: Apologies for the delay. The model looks neat. I would suggest you add a morph alternate animation so that you can close and open the gate.
MiniMage: It's a neat fantasy castle. The filesize is a little much though. I'd also argue that the death animation needs more work, it feels like a slowed down domino effect when each tower drops one by one. It would be better if they dropped close or simultaniously, walls being damaged and as they land a dust cloud could be spawned and a rubble alternative stand replaces the parts that wasn't visible in the cloud. Right now it kinda looks like someone is lopping off the tops with a large invisible sword.
So summarized, work on the death animation, oh and the channel animations, change those to morph and make a stand alternate, the ruined version can be a stand upgrade. When that is done, lower the file size. Nice work though, with these fixes done, I'll most likely rank it a 4/5 out of sheer usefulness. ;D
19:29, 1st Dec 2014
MiniMage: Apologies for the delay. The model looks neat. I would suggest you add a morph alternate animation so that you can close and open the gate.