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Everything is made from 0, modeled and painted, no copy paste.
HappyTauren took his time to fix and optimize it for war3 with 2 texture versions 512x256 and 256x128 px 256 colors, added a camera, squished the model so it compresses better.
Thank you for your help mate!
/HT
You can find the downscaled texture (256x128) in one of my posts in this thread.
@W.I.S.D.O.M I am going to use it in my cinematic as a luxury tavern building i tested it in game but textures seem to disappear in certain angles. A part of the wall a part of the roof keeps going invisible but other than that it works excellent.
I've noticed that if you get far enough it starts to have issues in WE, i hope it doesnt occur in game. Do paradiseengineering or HappyTauren have anything to say about this issue? It would be so nice to get over with this thing.
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