- Joined
- Nov 12, 2006
- Messages
- 765
(sorry for possible odd title, i just wanted these keywords in for future use)
I looked throughout these forums for a recommended max number of doodads (after using Newgen/no limits).
My current situation is that i have a 480 by 480 map, and just calculated that at my present rate, their could be between 15,000 and 20,000 doodads in my map. which worries me, because that is a huge amount of doodads. The goal of this map is to make lush and beautiful terrain which includes desert, swamp, winter, futuristic city, and forest sections. And I need to know if their will be mammoth loading times or the map will break or something by using the no limits and making tens of thousands of doodads.
so if any person(s) has a recommended limit of doodads to use, that would be great.
+rep for each poster who slaps up a number for me and a little text to go along with it. Ill probably average the answers for my results.
I looked throughout these forums for a recommended max number of doodads (after using Newgen/no limits).
My current situation is that i have a 480 by 480 map, and just calculated that at my present rate, their could be between 15,000 and 20,000 doodads in my map. which worries me, because that is a huge amount of doodads. The goal of this map is to make lush and beautiful terrain which includes desert, swamp, winter, futuristic city, and forest sections. And I need to know if their will be mammoth loading times or the map will break or something by using the no limits and making tens of thousands of doodads.
so if any person(s) has a recommended limit of doodads to use, that would be great.
+rep for each poster who slaps up a number for me and a little text to go along with it. Ill probably average the answers for my results.