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MASTERS OF THE MULTIVERSE

Submitted by Kino
This bundle is marked as approved. It works and satisfies the submission rules.
MASTERS OF THE MULTIVERSE
Date: 5/6/2016
Genre: Hack and Slash
Players: 1

The power of doom has once again been unleashed across the many worlds.
A force only the greatest heroes of space (and time) can hope to stop.
Travel across the myriad realms and conquer the corruption as it sprouts.
For fame, for glory, for the virtue that is 'to strike'.


Screens

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Overview
Pick a larger than life hero, fight your way across a myriad of worlds as quickly as possible.

A hack-n-slash map best described as 'shooting hundreds of fish in a barrel.'
Choose a mission, blow up all the monsters, get loot, experience and fame, repeat.
Aim to achieve the most Fame with the least Time.

Though beware; Time turns all things to dust, and eventually Fame fades even for the most renown of heroes.

Author's Notes
An actually playable spin on "You can only strike".
Initially began as an experiment in terrain generation that sort of took on a life of it's own.
Also pretty light-hearted/stupid in theme; which was interesting to create to say the least.

Changelog



Keywords:
Action, hack, and, slash, Perhaps, You, can, only , strike, grind, horde, survival, time, attack, score, slap, face, hard, tons, of, enemies, explosions, explosion, really big explosions, dimensions, portal, travel, waygate, mindless, relaxing,
Contents

Masters of the Multiverse v2.0b (Map)

Reviews
Moderator
00:59, 9th Jun 2016 Shadow Fury: This map requires tons of work.
  1. 00:59, 9th Jun 2016
    Shadow Fury: This map requires tons of work.
     
  2. Chaosy

    Chaosy

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    Yay a single player map!
    I'll play and review it.

    edit: FFS what's up everyone protecting their maps *Rage* I just wanna run it through the editor so I don't have to spamm my map folder *endofrage*

    Map Name: MASTERS OF THE MULTIVERSE
    Version: 1.0
    Author: Kino


    Terrain
    While the terrain was a little bit bellow average, I can understand why. Since you randomize terrain, you cannot replace doodads which made it limited to destructables.
    Still, I think that's a good trade.I would advice you to create custom destructables and use doodad models in order to add decoration objects such as flowers, plants etc.
    3/5




    Gameplay
    The map got quick and entertaining gameplay however there are some things to mention
    • There are major balanceing issue from my point of view.The first level was really hard, I had to kite and abuse boss mechanics in order to clear it. However the other levels were faceroll in comparison, I just right clicked and everything died. The only way to make it chllanging was to masspull (as a ranger, which should neveer be done) and still it was easy because of the self heal, and the mana reset when leveling so I could essensially spamm it.
    • The rewards given are really not exciting. After reaching level 15 you get no ability upgrades and you merely get boring tombs for completeing a leve. And the tomes are exactly the same tomes you got for completeing the first world, it makes progession less fun since.
    4/5



    Story

    Does not exist.
    null/5




    Uniqueness
    Nothing mind blowing, it's pretty simple actually.
    2/5




    Overall
    Overall this is a fun and easy to get into map, with random generated terrain which makes it feel less repeatable despite it being a grind heavy map.
    However the fun decays due the lack of feeling of progression which should be adressed in one way or another.

    Right now I give it 3/5 but I'll happily give it a 4 if said areas were improved/changed.
    3/5




    Bugs
    Bugs
    -bosses return to their spawn point if chasing you too far, this allows you to DPS them down while returning making the fight really easy for ranged heroes.




    Reviewed by
    Contact
    Contact

    Contact

     
    Last edited: Jun 16, 2016
  3. Kino

    Kino

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    What did you in terms of skillbuild/tactics?
    From personal tests, I felt that Bow Legend had the easiest start.

    That is intentional.
    After all, the main aim of the game is a score attack, ie. the end goal is to get the highest score to clear speed ratio.
    Being able to survive bare minimum is expected.

    Curious, what would you prefer to tomes?
     
  4. Chaosy

    Chaosy

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    I maxed out the passives first, lightning > the other one.
    To be honest they other two were not important.

    Fair enough.
    But since you get the same exp no mater how fast you clear a level, and the points given increases, clearing it slow and making it to a higher level because of that is more valuable point wise.

    I mean clearing the 10th level gives more points than the first 5 combined. So slow and steady wins the race.

    Maybe some sort of consumable. I think that could be fun.
     
  5. Kino

    Kino

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    I don't really know how to address your issue, since I have never run into said problems by investing in the active skills.
    From personal playthroughs, homing dogs are invaluable for destroying bosses.

    Yes, but if you go at max speed from the get go, you can end up with an even higher score (yes, it can be done).
    To me, the slow and steady start is a fair strategy, as long as it isn't the best.

    I am of the opinion that completing this map at bare minimum shouldn't be hard, but attaining a high score should be.
    That said, I will consider giving a larger reward for faster clears early.

    Noted.
     
  6. Aether

    Aether

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    Aether's Review
    On the first level, I was kinda shock when I hit one creep, then suddenly a massive of creeps just chase me, and killed me. On my next try, I use cheat just to kill half of the creeps, then I turn it off. I manage to finish that level. Level 2 is easier now, since I got some tomes to make the hero stronger. After I finish level 2 and reach level 5, I kinda lost interest on playing it further more. The hero became more stronger. As a result, the more level I finish, the more the hero gets stronger.

    I wish the rewards are even more useful. Yeah I know the tomes are useful. But what I meant was like items, maybe some upgrades, and some new abilities when finish a specific level.

    I don't know if you did this on purpose, but sometimes there's a spell casted from the hero without even using that specific spell, such as fans of knives, frost armor and so on. It happens on me all the time, which it make it useful for me to battle the creeps.

    The creeps was off the mark. I don't like the variations of it, such as the Land Ship. And the creeps gets weaker when I ever finish a level. As well as the bosses. Plus, it seems the bosses don't have spells to use against me.

    Terrain is fine, nothing much to say about it, it changes (I think) everytime I finish a level. It makes the map more cooler when playing. Plus, I think the terrain is not really needed in this kind of map. But improving would be great, to make a wonderful enviroment and atmosphere while playing.

    Overall, the map is fun to play, but I think its need a lot of polishing.​
     
  7. Shadow Fury

    Shadow Fury

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    Not really a good map because gameplay heavily lacks variation and you easily lose interest in playing the game. While I do understand the game consists in wiping all enemies in every world as quickly as possible, you forgot the "fun factor". It was amusing and exciting for the first 5 worlds when my hero was still reasonably strong, however when she maxed all skills, she became overpowered so henceforth the game inevitably boring.
    World 1 is the best one so far because you really need to use your intelligence to get through the creeps and kill them all; you can't simply rambo. However, following this world, you only keep spamming your skills as quickly as possible to clear the hostiles along with the random skills (impale, chain lightning, fan of knives etc...) that appear to be cast automatically for no apparent reason. That's extremely repetitive and does not motivate the player to go on playing. There's also no challenge in finishing the worlds as fast as possible if I don't get any suitable reward for the rapidity and if I don't have someone to compete with. That's another con. Ah, talking about rewards, receiving tomes every time as reward is inappropriate. In future worlds, a scanty increase in stats won't have any noticeable impact on my hero.
    I must say, however, that all spells were impressive and eye-candy! Excellent job!

    I played with Dragon Mistress. When I'd gotten the skill Flock of Dragon to maximum level, that is cooldown one second, I only kept spamming it along with the ultimate skill (same purpose) for all the game. Mana regeneration was ridiculously high in late game; I could restore 5000 mana in no more than 3 seconds so I could get 100% healed with Heroic Spirit and still manage to cast all skills.
    Unfortunately, after some time, the two skills aforementioned bugged; they didn't emit the dragons anymore nor did they deal any damage. I had to proceed with cheats.
    Bosses were not a problem either because the first skill instantly killed them in one shot. I think this needs some nerfing.
    There's also another strange bug. At some point, while I was hack'n'slashing my way, it told me "DEFEAT" yet my hero was still alive! Are you sure your triggers have got nothing wrong?
    Lastly, there's a problem with ranged units. In World 1, I noticed that if I attack creeps from a certain distance, they don't attack me back and stand still. Did you order them to hold position?

    Judging the aesthetics, all worlds followed the same fashion. Just a bunch of trees with different tiles every time. Yes, I do realize creating several diverse worlds with only one tileset is nearly impossible (kudos for that, great job!) but still the result was not very eye-appealing anyway.

    In conclusion, this map is far from an approval and requires lots of work. Try to fix the bugs and make the gameplay more intriguing. For now, it is set to needs fix.
     
  8. Kino

    Kino

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    Unfortunately it does.
    The total stat gain from tomes does effectively bump your hero level +20 - 30.

    The score system exists for that reason.
    Don't know about you, I enjoy score attack games even to best my own personal score.
    As this is a wc3 map I cannot give you any "real" rewards such as free character skins or a discount off your next purchase.


    Do you have a replay?
    Ive run this map dozens of times and this bug has never occurred.
     
  9. Roland

    Roland

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    I thought this was another Map of He-man.. but hey, This map is incredible! I love the gameplay and it's fun. Keep up the great work!
     
  10. deepstrasz

    deepstrasz

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    -needs a better description (quest log), also specific credits
    -how/when do you choose levels for other abilities? I could only play with the two starting point spells in the first world
    -the second world did not load; I just got a message with figs in a fruit and waited... Pressed ESC and the game froze for 0.5 secs then nothing
    -ESC is for randomizing stuff, like the time; I can't see anything else since everything is black and the game like that with the world clear message on the screen

    2.5/5.
     
  11. Kino

    Kino

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    Fixed some bugs with regards to level transitions.
     
  12. Kino

    Kino

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  13. Rufus

    Rufus

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    I was reading the other guys reviews, and I have no idea how they even got past level one without being the ranger, abusing the bug taht enemies won't attack if attack them from max range.
    Did we even play the same game?

    I honestly don't know what to say about this map, since it is just heavily unbalanced in my opinion. I got nowhere with any other character but the ranger.
    Sure, it was fun mowing down tons of enemies in few seconds, but dying just as quick or, alternately run back and forth to wait for mana to regenerate and heal was not that great.

    Even when I did take it really careful with the ranger not to pull all enemies at once, healing, and finally clearing the first level, I got to this boss fight where I had no chance of winning. The dimension master just killed me with mass lightnings. I tried to retreat and heal, but I couldn't run anywhere and the boss had unlimited range so he could just keep dealing more damage than I could heal.

    I feel like I'm missing something important to make the gameplay more... complete?


    SEMI EDIT:
    I tried it again before posting.
    When I tried it the fifth time, I picked the archer again, go to the boss again, and this time I was just more lucky. I had lots of those randomized abilities going, and I defeated him. After level 3, I had those homeing dogs, and I just kept summoning them to do all the work for me. It was going great until the end of world 6 or 7, when, in the boss fight, a wisp spawned on top of me and killed me almost directly.

    Well, a random, and not bad game, since it is fun to mow down your enemies, but still quite simple. Can be fun to kill some time.
    Works as intended (I think) most of the time, but when I got into the game at first it felt useless since I couldn't do anything unless I exploited the game mechanics, which didn't feel like that was right.

    I'm not sure what to do here.
     
  14. Kino

    Kino

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    To be honest, I don't even know what game everyone who has commented is playing.
    Iv'e personally played this to completion almost a hundred times and none of the bugs mentioned have ever cropped up for me.
     
  15. deepstrasz

    deepstrasz

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    Tried this again:
    -well, it's a nice hack'n'slash overall but it kind of feels like attack-move most of the time with the God Hand; later on Heroic Spirit can just be spammed
    -could be nice if the boss arenas weren't the same as the place where the player buys tomes; honestly, strength heroes have the most to benefit from their class tomes
    -the tree boss is weaker than the previous demon boss

    Final verdict is that the gameplay becomes repetitive after a while. Stopped after reaching the third demon (that looks like a purple or pink Eredar Warlock; the one in the screenshot, I think).
    3.5/5. It has replayability value. Imagine having a multiplayer mode too...
     
    Last edited: Oct 21, 2016
  16. Kino

    Kino

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    Working entirely as intended.
    Both those statements are demonstrably false.
    Works as intended.
     
    Last edited: Sep 1, 2016
  17. deepstrasz

    deepstrasz

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    Hmm? Have you changed the way attributes work? If not, the only thing to compensate for that would be the hero abilities or some items, I don't know.
    About the arenas: they're not the same? Hmm... they sure look similar.
    If that's supposed to be fun pressing "xxxxxxxxxxxxxxxxxxxx......n" while the enemy units and boss nearby lose health and the hero gains, then yes, it works as intended.

    I don't like your way of not actually answering.
     
  18. Kino

    Kino

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    If the question is "all this map involves is positioning a hero and using abilities", then well; it is not going to change.
    Though, good luck in trying to find a hero-based map that can't be reduced to said statement.

    I cant force you to engage with my answer.
    If you want to ignore it and consider it "not actually an answer", there's really nothing I can do about that.
     
  19. deepstrasz

    deepstrasz

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    Just to be sure. Was this intended?
    Look at the Agility in the attributes box and read the line about armour.
    multiverse.jpg

    Sorries. Couldn't upload an image in the conversation.