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March of the Stormwarden

Submitted by Abelhawk
This bundle is marked as approved. It works and satisfies the submission rules.
Abelhawk presents

March of the Stormwarden
Created by Abelhawk

Map Info:

This scenario follows the adventure of the Stormwarden, an ancient protector of the Wildlands of Ashenvale. Summoned by Moonsister Thilera, you must use the powers of the storm to defeat monsters, regain the confidence of the Elder Gods, and defeat whatever the source of this darkness is.

Features:
  • A brand new hero type with new hero abilities
  • An extended inventory system (activated once you get 6 items)
  • New enemies, including Burning Treants and Unstable Ghouls
  • Easter eggs
  • Two unique boss battles

Some else stuff about map:

This map is unfinished as of its submission to the Mini Mapping Contest #16 it was made for. Hence, it ends abruptly after the first two bosses are defeated and the player attempts to exit the town through the new gates. There may also be other bugs, as thorough playtesting has not been undertaken yet. These will be fixed within the next month of March 2020.

Change Log:


Version 0.9b


Fixed:
  • A bunch of bugs
  • The death system
  • Some broken cinematics
  • Too thick of fog
  • Rebalanced Stormwarden's abilities, item costs, cooldowns, everything
  • Fixed quest requirements and text and everything

Version 0.9a

Removed:
  • Items that were set out for debugging purposes
Fixed:
  • The opening cinematic now has proper timing and fade filters
  • Quest messages no longer have incorrect "|n" tags


Credits:

Models:
Music:
  • "Array of Flowers" from Spore
[/hidden]

Author's notes:

Please let me know in the comments below if you find any problems with the map!

Known Bugs:
  • I think with the latest patch the Dryad Pouch quest might be off
  • Embricar boss battle is janky
  • Act III is still unfinished
  • The flute only works once and I can't figure out why


[Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
Previews
Contents

March of the Stormwarden (Map)

Reviews
Shar Dundred
Map appears to be functional & doesn't break any rules. I did not run into any of the previously mentioned issues, you seem to have effectively fixed them. Approved.
  1. Abelhawk

    Abelhawk

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    Ugh. So sad that I ran out of time for the contest. Oh well. I'll update this someday.
     
  2. Alexen

    Alexen

    Map Reviewer

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  3. Teragon

    Teragon

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    I don't really know what's classified as an obvious bug so I'm just going to give my opinions of the maps from the beginning. First off, I watched your streams over the last few days while you were making this, had you mostly in the background but I did tab in and out often and thoroughly enjoyed your commentary.

    It was pretty cool to have an idea of what your map was going to be before playing it and still be surprised along the way. I really like how you decided to balance the hero. High mana regeneration, low cooldowns, very much like the HoTS hero or moba from which it was inspired from. It's a cool concept. Having to manage your abilities with the high mana cost but also not having to wait too long for it to regenerate. I played my fair share of games where once you're out of mana, you're either dead or you bring pots.

    The chest mechanic. I really liked the chest mechanic. There's just something so satisfying about opening a big chest of goodies. I tried the silver key first (which failed, btw). I think for balance patches, you shouldn't give away so many gold keys, it kind of took away the fun of failing a chest (<- Ikr, failing probability is fun too) since I had far too many gold keys within the first 5 mins.

    Bugs that I encountered were 1) The flute didn't play the tune after the 1st cast. 2) The flute didn't wake up the ogre, so I didn't play the Boss fight :(. 3) One of the cutscenes in the cave softlocked me.
     
  4. FeelsGoodMan

    FeelsGoodMan

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    The map has potential, but I have encountered a game breaking bug, and I am now unable to proceed. I got killed, and now my character won't respawn (see last point of my list).



    • The quest Fey Essence has a green icon, not properly imported.
    • Improper text formatting: Screenshot
    • Why are the hotkeys ZXC and not QWE?
    • After I teleported the camera is no longer locked to my unit.
    • The purple fade filter in the cinematic when I get to Shadowleaf village is extremely strong. You should make it weaker so I can see the village :p
    • I love that the tree attacks me if I attack the bears in the village, but he should stop pursuing me after a set amount of time.
    • The guardian killed me, and now I am stuck? The screen is red from the blood filter, and nothing happens? No respawn, no nothing. FeelsBadMan.
     
  5. Abelhawk

    Abelhawk

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    Guess you shouldn't have been a jerk to the citizens of Shadowleaf ;)
    Thanks a lot for the feedback though. Try playing again without doing that and see if you can die elsewhere and it works. I'm guessing I checked a boolean at some point in the aggro trigger and it may have broken the death system.
    I'll definitely make note of all of these errors. I should be able to work on this map again starting this Saturday.

    You don't like ZXCV? :D I like those because they're the bottom row of the keyboard to match the bottom row of the icons on his UI. I guess that is more traditional though.
     
  6. FeelsGoodMan

    FeelsGoodMan

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    I always make a sport out of trying to kill friendlies :p
    Sure, I will give it another go.
    I'm actually looking through your triggers to try and see if I locate it. From what I see the "Defence" trigger doesn't deactivate any respawn critical booleans, so the problem lies elsewhere.
    You should wait until the contest has been concluded.
    I'm just used to QWERTY hotkeys, so it felt weird to me. Someone else might find it better suited to them though. Just a matter of preference.
     
  7. Abelhawk

    Abelhawk

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    Yeah, I won't upload updates until then.

    Also, I know I forgot to/ran out of time to make this clear, but if you press the Escape key it'll relock / unlock the camera to your character.
     
  8. FeelsGoodMan

    FeelsGoodMan

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    Aaah I didn't know that. I'll keep it in mind.
     
  9. A]mun

    A]mun

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    Nice touch with the Hyppogryphs in Shadowleaf village, +atmoshpere.
    Damn the map bugged out after breaking a large wooden gate in the eastern caverns, had to alt f4 the game (got stuck in the cinematic).

    That's a bugger because so far i enjoyed the map.

    edit: i will give it a second try later
    edit2: sadly i couldn't progress again, this time the flute seemed to bug out
     
    Last edited: Mar 3, 2020
  10. Abelhawk

    Abelhawk

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    I'm going to start working on it again. I'm not surprised that I missed some game-crashing bugs. I hope you'll give it another chance when I update it! Thanks for your feedback.
     
  11. Abelhawk

    Abelhawk

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    Version 0.9b is out!
    I did a couple of passes and fixed a lot of the embarassing game-breaking bugs I released this map with >< Give it another playthrough and let me know what you think! It's still not finished, but you should at least be able to get farther in the game without the game breaking.
     
  12. Shar Dundred

    Shar Dundred

    Map Moderator

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    Map appears to be functional & doesn't break any rules. I did not run into any of the previously mentioned issues, you seem to have effectively fixed them.
    Approved.