This scenario follows the adventure of the Stormwarden, an ancient protector of the Wildlands of Ashenvale. Summoned by Moonsister Thilera, you must use the powers of the storm to defeat monsters, regain the confidence of the Elder Gods, and defeat whatever the source of this darkness is.
A brand new hero type with new hero abilities
An extended inventory system (activated once you get 6 items)
New enemies, including Burning Treants and Unstable Ghouls
Two unique boss battles
Some else stuff about map:
This map is unfinished as of its submission to the Mini Mapping Contest #16 it was made for. Hence, it ends abruptly after the first two bosses are defeated and the player attempts to exit the town through the new gates. There may also be other bugs, as thorough playtesting has not been undertaken yet. These will be fixed within the next month of March 2020.
I don't really know what's classified as an obvious bug so I'm just going to give my opinions of the maps from the beginning. First off, I watched your streams over the last few days while you were making this, had you mostly in the background but I did tab in and out often and thoroughly enjoyed your commentary.
It was pretty cool to have an idea of what your map was going to be before playing it and still be surprised along the way. I really like how you decided to balance the hero. High mana regeneration, low cooldowns, very much like the HoTS hero or moba from which it was inspired from. It's a cool concept. Having to manage your abilities with the high mana cost but also not having to wait too long for it to regenerate. I played my fair share of games where once you're out of mana, you're either dead or you bring pots.
The chest mechanic. I really liked the chest mechanic. There's just something so satisfying about opening a big chest of goodies. I tried the silver key first (which failed, btw). I think for balance patches, you shouldn't give away so many gold keys, it kind of took away the fun of failing a chest (<- Ikr, failing probability is fun too) since I had far too many gold keys within the first 5 mins.
Bugs that I encountered were 1) The flute didn't play the tune after the 1st cast. 2) The flute didn't wake up the ogre, so I didn't play the Boss fight . 3) One of the cutscenes in the cave softlocked me.
Guess you shouldn't have been a jerk to the citizens of Shadowleaf
Thanks a lot for the feedback though. Try playing again without doing that and see if you can die elsewhere and it works. I'm guessing I checked a boolean at some point in the aggro trigger and it may have broken the death system.
I'll definitely make note of all of these errors. I should be able to work on this map again starting this Saturday.
You don't like ZXCV? I like those because they're the bottom row of the keyboard to match the bottom row of the icons on his UI. I guess that is more traditional though.
Nice touch with the Hyppogryphs in Shadowleaf village, +atmoshpere.
Damn the map bugged out after breaking a large wooden gate in the eastern caverns, had to alt f4 the game (got stuck in the cinematic).
That's a bugger because so far i enjoyed the map.
edit: i will give it a second try later
edit2: sadly i couldn't progress again, this time the flute seemed to bug out
Version 0.9b is out!
I did a couple of passes and fixed a lot of the embarassing game-breaking bugs I released this map with >< Give it another playthrough and let me know what you think! It's still not finished, but you should at least be able to get farther in the game without the game breaking.