(25 ratings)
Good Job ,
continue making campagin i enjoy this map
Good to know. I liked this campaign and I'm looking forward to a sequel!Thank you
I'm working now about the Undead\Forsaken campaign. Soon I will upload it here
This kind of issue happens when playing on an incorrect patch.I lose my items every chapter
And my levels keep changing every chapter too
Hello there, I finished your campaign and I must say that you improved a lot since your human campaign, I made a tiny review for each chapter:
- Chapter 1: I like that you just jump straight to gameplay, without an introduction to the campaign, well, because we mainly know how the RoC campaign goes, I like the change for Grom, his new model and the changes from agility to strength, at the end of the chapter the crusader are very tough, Thrall keeps in the middle of the fight and the AI targets him.
- Chapter 2: I guess this is the chapter I liked less, once you finish the side quest, the enemy trolls become allies, I found 2 turtles in the river, is there a way to reach them?.
- Chapter 3: I also didn't like this mission, it feels that you made the temple in a form you filled the dimensions of the map, instead of doing it a more versatile map, I liked the ghost elemental, that slow aura is very original and OP.
- Interlude 1: I only found weird that the humans and the orcs have the same color, then change color mid cinematic, also cool Sen'jin model.
- Chapter 4: The custom models of the murlocs and the critters, I had a problem though, the regions that detect all the heroes are too small and don't activate to continue the main quest (also happened in chapter 3).
- Chapter 5: One of my favorite maps, you put a lot of effort in the terrain design, the unique fountains and moon well that are only aesthetic, though the wisps can repair the night elf houses and the nexus gate really fast.
- Chapter 6: Amazing chapter, the way you designed this map for the fel orcs feels more interesting, with the fel chaman and the flying unit, I guess even better than the original mission from RoC.
- Interlude 2: All I have to say is the cool models you got for Veressa the high elf, Modi the dwarf and Caldwell the human
- Chapter 7: Didn't understand how to beat the ogre boss, had to cheat because thrall being a range hero, didn't level his defensive skills, cheated my way to victory in the arena; the ogres keep punching my hero in the middle of the cutscenes, the goblins like new units are versatile.
- Chapter 8: Really good chapter, where the consequences from the centaur and harpies help the enemy, it was very easy if you micro the heroes a bit, but I noticed that once at the time to destroy the enemy bases, you get a barrack that can only produce catapults, but they need food to produce and I don't have pig farms to produce.
- Interlude 3: Nazgrel has a unique design, which is cool, I noticed that you also improved your skill to develop cutscenes.
- Chapter 9 (part 1): A good idea could be that you could give the choice to let your allies be controlled by an AI or give the control to you, because 4 heroes at max level do pretty much everything without the need of regular units.
- Chapter 9 (part 2): A little more of cutscenes would've been cool, I mean ,there is a message that says that the campaign lacks the ending cinematic.
Overall:
- You improved a lot in terrain design.
- There are a lot of custom models, that surely you took the time to choose them.
- I like how you decide which spells and the icons for those spells for every hero, do you program them?, also you changed the stats ability that were in the human campaign, and added one more spell in every hero.
- Every hero has a passive skill, which is nice.
- Making every spell click like QWER is very useful, that was a good idea.
I didn't find gamebreaking bugs, that's cool .
5/5 played on version 1,27b.
EDIT: I also saw that you made and undead campaign, are you planing on doing a night elf campaign?
I stuck in the chapter 3. After opening the final gate in the temple, i dont see anything but there is an invisible creature attacking me. Please help!
So, do you finish epilogue yet? Last time replayed again was dissapointed, i hate to said that, but im sorry for that, im just curious what your epilogue scene gonna be.
This is my review.
1. History: Another story a thousand times told, orcs, humans and a bunch of demons.
2. Maps: I would define them as a succession of colored corridors, because in the end almost everything is corridor.
3. Gameplay: There is nothing remarkable, on many occasions it becomes quite monotonous.
4. Personalization: If there is a customization work, models, icons and some skills.
It would be very refreshing to meet characters other than those of the official lore...
You mean the "broken triggers" during the gameplay, which prevented you for advancing to the next chapters?The Campaign is fun, but the triggers are broken, mate. I can't proceed with chapter 3. Was there supposed to be a boss fight or something???
And I thank you for creating it and YES I enjoyed it to such an extent that I put it among my favorites.
1-2 days ago I watched a gameplay from your last campaign at a level which, according to some of the people who played the game, is quite difficult. There are certain similarities with the campaigns you have created so far, but it seems that with the March of the Horde you managed to shape your style of creating campaigns, which at least to me seems very similar to a part of the campaigns created for Wc3 versions up to 1.19 mainly:
I like all of that.
- strong enemy units that require sustained hitting
- rugged terrain with many twists, turns, descents and ascents
- active opponents who, for better or worse, sometimes restore lost buildings and sometimes not. Specifically for MotH some completely destroyed buildings are being rebuilt but I don't know what because I didn't give them a chance to fully build them. I finished the game on Normal difficulty so that's how it turned out - with a very decent number of restarts ! I made a note to myself next time I play it on Hard difficulty to be very careful.
- no long descriptions in Chapter loading screen
- with a greater number of additional Notes of what to do and possibly what will happen to the items for example if you leave them in the wrong hero or unit
- with mainly one or two main quests which are subsequently gradually updated. My idea here is that there is an element of surprise, i.e. the quest is not strictly fixed from beginning to end, but develops later
About MotH:
I liked the story. It could be told better, but whatever. There are many lines that I have seen in many places, there are also over-the-top lines, there are also exclamations that are supposed to create a humorous note, but to me they sound neither funny nor relevant. I liked Korgal's lines the most - somehow accurate and at the same time very real and on point.
In Enemy Land I think it was called - the level where you fight bears and elves all the time was the most problematic for me (before Grom and Samuro drink from the corrupted fountain). The items that store the character have always been important, but I couldn't finish this level until now because I didn't give Grom and Samuro the items with which they could withstand this strain. With the right special items the level becomes quite interesting and is passable by not very experienced players like me. It's a shame they lose them later. On that note, Finger of Death: there are units at this level that you haven't marked as invulnerable to magic, and it doesn't deal any damage even though you can mark them with it. Forest Shield gives +5 armor but does not actually count them in the character's status. I neglected to look at whether it accounted for the item's other characteristics in the status. The 5 piece orb that Thrall collects you could add to his description that it allows attacking flying units.
Heroes: I don't know if the original idea was to be able to beat the whole map only with heroes, but on Normal difficulty that's how it goes. Maybe on Hard things will look more balanced. We will see.
Surprises: Several times the game surprised me very abruptly, which accordingly led to a Restart: for example, the meeting with Korgal's people before the battle with him (I must be getting this character's name wrong, but you know who I'm talking about).
Items, icons, hero abilities: I don't know if they have been around since the beginning or if they were added in the last 1-2 (or 3) years but 5+
Everything else I noticed is trifles and not worth paying attention to.
And in this campaign, there are many opportunities for improvements and correction of shortcomings, but even if this does not happen, I am still very satisfied. A very good second work with an upgrade in game difficulty compared to your first Human campaign.
Played on 1.30 with no gross or critical errors.
Hi, I'm glad you liked the campaign.
In general I intend to update all my campaigns before I start a new campaign.
But just so you know, in my campaigns there is no possibility to change the difficulty level, I didn't make something like that in the trigger, maybe in the future I'll add...
Hi there, im using 1.29 but the file shows up as "Just Another Warcraft 3 campaign" should i be using a different version? (ive reinstalled everything multiple times)
updated it, and no i dont use firefox, and like i said ive tried redownloading at least 4-5 times ;-;I can't understand what you are saying in your post. Take a screenshot of the problem and put it in your post - use the EDIT button below. Try downloading the campaign again first. Are you using any kind of Firefox browser? if YES - download the campaign again with another browser.
updated it, and no i dont use firefox, and like i said ive tried redownloading at least 4-5 times ;-;
Download from the archive of HIVE Wc3 version 1.30.4. Unzip to a directory of your choice. The campaigns should be again in My Documents - Warcraft III and write if the problem is solved.
View attachment 446731
The "Destiny of Lordaeron" is working, but "March of the Horde" is now showing this issue, ive redownloaded it a few times and that didnt work.
Hi there, im using 1.29 but the file shows up as "Just Another Warcraft 3 campaign" should i be using a different version? (ive reinstalled everything multiple times) - edit, only the other map shows up now as well
updated it, and no i dont use firefox, and like i said ive tried redownloading at least 4-5 times ;-;
Not really a game version issues, but more likely, your download.View attachment 446731
The "Destiny of Lordaeron" is working, but "March of the Horde" is now showing this issue, ive redownloaded it a few times and that didnt work.
A bug report:
In mission "Enemies from Anywhere", once you kill that chieftain, it triggers win condition, but he has a revive, he revives. If you use whosyourdaddy cheat, you can quickly kill him again and he'll drop an item, but there's not enough time to pick it up, as the cutscene is just faster. When you don't cheat, he just revives.
I suggest removing his revive, so we can pick that item up.
I've got stuck in Chapter 5: In enemy land.
Situation: All night elves and Furbolgs is eradicated from the map, except the main Night Elf base, which is sealed with an unbreakable Demonic Gate (Seems protected by magic of some sort).
There is no indication what to do, other than "Discover the power" by main quest.
Yes, I discovered the Fountain of Blood, but I can't get in there by heroes.
It's my fault: the building was shown what to destroy to open the gate.I don't recall having a problem with these chapters, but I'll check it out.
I got the same problem on this chapter, still stuck on it. I dont know what the cinematic trigger is, it is so random but sometimes it goes in the middle of battle, or when enemy moving towards me, so I ended up losing lots of unit and messed up the whole setup. Not to mention the enemy attacks random bases so you cant prepare for it.It's my fault: the building was shown what to destroy to open the gate.
Chapter 9 - Brothers' War Part 1
After the chapter introduction cinematic, when the Demon Gates are finally build, during this cinematic the enemy units can go into my base without any resistance, and kill Peons and destroy buildings. So: During the cinematic the game doesn't stop for the enemy AI player, only stops for the player.
I also want to add, that on the map, where the freshly FEL-ORC Warsong clan has a map previously against the night elfs, and the player controlling the Warsong Clan: Fel Orc Peon cannot get in Burrows, because by the Burrow's Error Message say's: "No peons can be found".
To be honest: I don't know when I finished the campaign or not, but If I finished it: only thanks to my pure fkin will. Build towers around your bases and outposts, and I mean: a lot! Minimum 2 rows of towers on base or outpost entrance. Or build up an army, that can fight back anytime after cinematic. Or, when you move out your army, close the main base of yours in the entrance by minimum 2 rows of Burrows/farms. That should do the trick, and yes, it's absurd, but since then, the author has no reaction to my post. So, this is the solutions I can present for you, nothing more.I got the same problem on this chapter, still stuck on it. I dont know what the cinematic trigger is, it is so random but sometimes it goes in the middle of battle, or when enemy moving towards me, so I ended up losing lots of unit and messed up the whole setup. Not to mention the enemy attacks random bases so you cant prepare for it.
Have you finished this one though? Can you give me some tips?
Yeah, usually static defense is my go-to strategy in custom campaign, I havent tried that one here so far,, but the randomness of the AI attacked makes thing harder, especially with 3 total entrances for both bases. One thing that I tried is to camp near the fountain and try to lure all the attack there (except for the south east demon gate), but I just failed due to the pathing of the enemy AITo be honest: I don't know when I finished the campaign or not, but If I finished it: only thanks to my pure fkin will. Build towers around your bases and outposts, and I mean: a lot! Minimum 2 rows of towers on base or outpost entrance. Or build up an army, that can fight back anytime after cinematic. Or, when you move out your army, close the main base of yours in the entrance by minimum 2 rows of Burrows/farms. That should do the trick, and yes, it's absurd, but since then, the author has no reaction to my post. So, this is the solutions I can present for you, nothing more.
In one custom campaign(Tale of the Two Broters - Part 2 I think), I had a map, where the main base had two entrances: One is a dead end with a teleporter, and one that lead to the open map, where you can proceed and complete the quests. So, the teleporter part was solved with one simple trick: block the way with farms/burrows. Suprisingly enough, not just worked, but the AI totally skipped to use the teleporter, to attack my main base in the back.Yeah, usually static defense is my go-to strategy in custom campaign, I havent tried that one here so far,, but the randomness of the AI attacked makes thing harder, especially with 3 total entrances for both bases. One thing that I tried is to camp near the fountain and try to lure all the attack there (except for the south east demon gate), but I just failed due to the pathing of the enemy AI
There's a building that powers the gate - it's located at the top of the map, roughly directly north of the gate, a bit to the west. Mind you, I got stuck here as well, before I used cheats to reveal the map - and this building looked suspicious to me, so I tried to destroy it with air units and that opened the gate. The game/quest does not inform you in any way about this though.I've got stuck in Chapter 5: In enemy land.
Situation: All night elves and Furbolgs is eradicated from the map, except the main Night Elf base, which is sealed with an unbreakable Demonic Gate (Seems protected by magic of some sort).
There is no indication what to do, other than "Discover the power" by main quest.
Yes, I discovered the Fountain of Blood, but I can't get in there by heroes.