- Joined
- Feb 24, 2009
- Messages
- 2,999
Didn't CWeener get made a map mod...?
Most of them are, figuratively speaking, older than dirt. They suck now but years ago they are much better than most maps out there.The DC section of this site is a joke. I DL all of them just to see what those mappers were doing 'right' and half the maps I downloaded were complete crap and the rest were just 'meh'. There was only 1 that could even be considered as being a contestant for a DC. But I do agree with you, I don't know if I have yet played a single map that was good enough in all aspects of the game to be given a DC.
The DC section of this site is a joke. I DL all of them just to see what those mappers were doing 'right' and half the maps I downloaded were complete crap and the rest were just 'meh'. There was only 1 that could even be considered as being a contestant for a DC. But I do agree with you, I don't know if I have yet played a single map that was good enough in all aspects of the game to be given a DC.
Also, if a map is reported for stealing, then I have to go download several maps (yesterday I even had to download 8 maps to be sure), compare them carefully etc.
This is my duty, and it's actually one of the things I like most because I do not want to see any stolen map on the hive.
I also need to read entire threads a day, searching for both good and useless comments so I can take appropriate actions.
Cause no matter how good a map was edited, it was often hard to determine if it was stolen or not.
We protect our map, because we are afraid of people who steal, this creates fear.
It only stops no-brains from accessing our map
It's true, everyone can deprotect a map...How can you say that?
Thats really bad.
Indeed, deprotecting takes anywhere from a minute to half an hour but it's really easy.No, we optimize our map to reduce the filesize and other crap. It only stops no-brains from accessing our map, the rest will be able to edit and modify our maps. Example case being with Jesus4Lyf and Samurai Legends: Legacy.
It's true, everyone can deprotect a map...
People just flame about descriptions to flame.
Even if that wasn't considered important in the rules, people would still complain about it. Look at the people who do that, most of them never say anything positive, or anything on maps that could be approved - they just go find something with a bad description and start saying things like fail to satisfy their own egos, they enjoy being douche bags.
It's not a problem with the rules, it's a problem with the people.
Anyway this problem proves to be extremely hard to eliminate. I mean, mods can clean thread after thread there is no way of preventing this in the first place. What if posts in review sections had to take the shape of a form? Sorta like Septimus's old map reviewing system. By making users fill out a full post, they might be dicouraged. It's not fully fullproof, but it might reduce some load at bit. By making certain areas required to be filled in, post would not only be less trolly and generally more helpful. Of course, this takes some recoding obviously, and would not be very backwards compatible, but those are all issues to be cleaned up after. Basically it would have some small sub-sections like pros, cons, each with a few different sections, like gameplay, terrain, replay value, creativity etcera. Maybe with a bug report section on the bottom. Unless someone was really determined to fill in every single line with, "This map blows," things should clear up significantly, no?
Tell me what you think, or don't. Really it all comes down to the mod's decision anyway.
Who'd be willing to moderate that system anyway?
We only have 1 active map mod anyway
I already appointed one other member as a map mod (in fact: at the same time I appointed CWeener), but still haven't hear anything from Ralle.This is the most blameable part of the system. To be curious, why is there only 1? I know Cweener worked hard to get the post and then left, but what about everyone else?
I know for a fact there are plenty of people here who want to and could moderate maps, if not a forum.
I already appointed one other member as a map mod (in fact: at the same time I appointed CWeener), but still haven't hear anything from Ralle.
I wouldn't know who else is capable of becoming a map moderator (or even moderating an entire forum), please tell me who it is you think of.
If they're both willing, why not both?
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They have a certain negative history during their past moderator career.
The explanation for that is: we can't be everywhere. On slightly-more-than-rare occasions, we will catch situations of wrong social conduct before it turns to something graver, but the bottom line is that we don't act because we don't come across them. As for the Map Section, it's already hard enough to moderate the pending maps, let alone moderate the comments for each one of them.(...)
Maybe because we expect the staff to be a little more autonomous and vigilante, not only taking action if it's reported? It's not a police office after all, it's tad easier to keep track of and take action against violations than having to carry out a full-scale investigation, yet they very rarely take action if it's not reported.
(...)
This is a good idea, but who would be up for this job?Zombie said:(...) If you really want to hear my suggestion (I know to no avail since it'll never get seriously considered), get a moderator who only deals with user commentaries to maps and not maps themselves until the situation is resolved.
It's the first time I come across a comment like that, but apparently yes. Refer to the first post.(...) and do people actually tell them "to get laid" ?![]()
It's a recurring pattern. People feel like you do when they're outside, and they think they're going to be the most hard-working moderator of all time. That is until they start feeling the monotony and eventual fatigue. Then it just becomes a repetitive and annoying job.(...)
If I was a mod (or If i even get to be one), I'd consider firstly playing the map a couple of times, read the description then, and then write a review. I wouldn't look at the posts below. (...)
Certain map types, from which, for example, the cinematic genre is excluded and the melee definitely included, can be evaluated quality-wise through the minimap. I frequently did a pre-evaluation based on the minimap before playing and I was annoyed by how often I was right.I actually think there're people judging maps by the minimap... Which is just ridiculous!
Nearly all of the reviews I see are based on the minimap/description, which only serve as a means of advertising said map/game. It's one thing if a map is poorly advertised, but to pass/fail it without playing it (opening it in WC or WE is not playing it) simply because the ads fail to appeal, is the problem.
(...)
It could be interpreted as a mere demonstration of what happens when the map's description isn't appellative enough. Whilst on most websites a good description is recommended, at the Hive we turn that "should" into a "must", though I may agree that most freelancer map reviewers here, at the Hive, have taken this to a ridiculously exaggerated extreme.(...)
And for descriptions... They play a major role as well. The description will be the judge wether you will get other users or non-users to download your map or not. (...)
Actually, I prefer map moderators who are good at criticizing in general.Boris_Spider said:(...) Of course, as Ap0c mentioned, the number of people that are capable of serving as a map mod are few. (They'd need to be 'skilled' (poor word choice, but best I have currently) in GUI/VJass/JASS, terraining, tech trees, balancing, etc...)
The destructive criticism shown in Zombie's first post will usually be classified as trolling and dealt with as such.(...)
I did not mean the quality of maps but the quality of reviews. These could be punished. Of course, that would deter people and lower activity. But we are talking about fairly considerable excesses here.
(...)
As a matter of fact, I took 4 hours, not counting the breaks I took between the 5 hours that have passed since I've «clicked» this thread, to read all the posts on these 12 pages. Today I had the time because I'm on holidays; on a normal school period, I do not have that time.Fair doos. I would be. =/
I must say considering the amount of admins, they do seem to take very little interest in threads like this, and don't anyone flame/bullshit with me they have lives and/or it's a big site. I've been an admin and part of several sites/projects/w/e.
It doesn't take long to click on a thread like such, read a few posts and comment a line or two. (what 10mins? if that)
And if you don't have time to do that, frankly you shouldn't be performing that duty.
(...)
Things are out of control, and that's only natural in a website with this activity scale. Like I already wrote, we can't be everywhere.(...)
Then again, the staff's job should be to look into such issues, so users don't have to voice an opinion, since if that happens it's already bad. Not only doesn't it produce anything of value, it also shows how out of control things really are.
(...)
Hmmmm how is the spell section doing on moderators? You could try giving some of them double duty to make up for the lack of map mods, they require a lot of the same skills (of course maps are more all around more demanding but you get the point). But if the spell section is having the same issues then that's not really worth it
Personally -- though I'm always bound to the opinion of the "counsel" of administrators --, I wouldn't dispense anyone, from any sector, to work on the Map Section. The fact that the Spells section's pending list is increasing only supports my point: activity dividing is a wrong way to fix things -- we needed someone to tag the reports (reports have a considerable flux, too), so we drew TriggerHappy from the Spells section and put him on it. Five pages of unmoderated spells is the result.How many Icon moderators are there?
Because, frankly, most maps are not good enough. I recently gave a director's cut to TKoK because, in the middle of the hack'n'slashing of RPGs, I actually had some fun playing TKoK, and the execution, in almost every side, is nearly perfect -- nearly perfect, but compared to other RPGs, TKoK is the best of its type, as were, in their time, the maps that are currently on our director's choice.No one ever seems to DC anything anymore, especially in the map section where it's barely modded atm
On the «want to» part, I completely agree with you. The «could do» part is up for discussion.(...)
I know for a fact there are plenty of people here who want to and could moderate maps, if not a forum.
This is the only statement I slightly disagree with.Rui said:Actually, I prefer map moderators who are good at criticizing in general.
Upon reviewing a map, the lag or absence of it is a factor, and will certainly weight on the vote, but the reviewer doesn't have to know triggering, even though the map lagging or not is usually the result of the map author's triggering/coding expertise.
It helps to have knowledge on the World Editor, but as strange as it may seem, it is not a mandatory attribute for a map moderator in my eyes.
Not playing long enough is the fault of the map reviewer. If you're playing the map, you might as well do so until the end. Given that most maps are protected, whether or not you possess expertise on triggering and coding is irrelevant because, in the end, you didn't get to late game to know that there is lag.(...)
Moderators don't always play a long time, so someone without the knowledge of triggers will not notice any lag in the few minutes he played, yet there will be lag later in the game.
I've also seen TD's where they converted the triggers to JASS to 'solve the problem' (or so fewer people would know about it), so a moderator must also have a minimum of JASS knowledge
(...)
I'm not sure who passed the idea that it is an «honor», but for me, it is a responsibility, just like you stated it to be, in one of your posts [not (fully) quoted by me], and of considerable importance; as such, I do not feel comfortable promoting just any volunteer for the job.Rui, I realize that. I also realize the staff is clueless on whom to promote to provide assistance in the map section. Since this thread was purged, I will suggest it again:
Let users apply for a moderator/assistant position and ffs demote them if they wash up/go inactive. The one/two active map mods we have already could surveillance their conduct.
There's a huge flaw with this "we pick you and consider yourself honored" thing if as you said, the staff cannot constantly pay attention to everything, including the case of new potential.
I'm not sure who passed the idea that it is an «honor», but for me, it is a responsibility, just like you stated it to be, in one of your posts [not (fully) quoted by me], and of considerable importance; as such, I do not feel comfortable promoting just any volunteer for the job.
But I'm still listening (reading) if you have more arguments to convince me =P
Hehh, 'prestige' - I like the way you said itSure, once you're in the staff, your approach changes on things but trust me, a lot of people just see the title at first and the "prestige" it brings. One of the reasons why there's no possibility to volunteer.
I kind-of agree with this...Zombie said:And I never said that you should instantly promote random applicants to moderators, of course there should be a period of surveillance. Make a thread saying that people interested in helping the map section now have the chance to apply for it. Give them a questionnaire then tell them to go and comment X maps which the already existing moderators would surveillance.
It'd be a trial, something which is not really my job to establish point my point, not just an appointment and a title by request. Once they pass it, then you can go ahead and give the guys an actual title and privileges.
Certainly more efficient than what the current practice is, especially if the staff sees no one competent.
That way doesn't work, if anything in that sense, the moderators know those who might be capable of doing it, and those would get the chance, then the moderator sees if they are capable of doing it or not.
Some maps don't need to be played until end because believe you or not some didn't even have one!Not playing long enough is the fault of the map reviewer. If you're playing the map, you might as well do so until the end. Given that most maps are protected, whether or not you possess expertise on triggering and coding is irrelevant because, in the end, you didn't get to late game to know that there is lag.
[FONT="]//===========================================================================[/FONT]
(...)
[FONT="]function Trig_Day_Actions takes nothing returns nothing[/FONT]
[FONT="] call EnableTrigger(gg_trg_Day_Burn)[/FONT]
[FONT="] call EnableTrigger(gg_trg_Day_Burn_Effect)[/FONT]
[FONT="] call DisableTrigger(gg_trg_Destroy_Workers)[/FONT]
[FONT="] call TriggerExecute(gg_trg_Spawn_Workers)[/FONT]
[FONT="] // Spell[/FONT]
[FONT="] [COLOR=Red][I][U][B]call ForGroupBJ(GetUnitsInRectMatching(GetPlayableMapRect() , Condition(function Trig_Day_Func007001002)) , function Trig_Day_Func007A)[/B][/U][/I][/COLOR][/FONT]
[FONT="]endfunction[/FONT]
[FONT="]//===========================================================================[/FONT]
[FONT="]call TriggerSleepAction(10.00)[/FONT]
[FONT="] call QuestMessageBJ(GetPlayersAll() , bj_QUESTMESSAGE_ALWAYSHINT , "TRIGSTR_1329")[/FONT]
[FONT="] [COLOR=Lime] [U][B]set bj_wantDestroyGroup = true[/B][/U][/COLOR][/FONT]
[FONT="] call ForGroupBJ(GetUnitsInRectMatching(GetPlayableMapRect() , Condition(function Trig_Initialization_Func110001002)) , function Trig_Initialization_Func110A)[/FONT]
[FONT="]endfunction[/FONT]
Also power to edit your submission is bad, because you will be able to delete bad reviews as well...
We can't write simple code that will control people out there, sometimes spamming comments like, "Epic job dude, bring us more" give as strength to move on and contionue our work, without any review in it!
I like your idea, Rui.
The creators of a map must be able to select reviews as well though (only in their own map thread).
I know that's probably harder to do, but you earlier mentioned that moderators cannot be everywhere, and that is true.
If only moderators could appoint reviews, then other reviews (which go unnoticed by the moderators) could get lost as well.