- Joined
- Apr 20, 2008
- Messages
- 150
I'm a little new to battlenet, but I found several make your own RPG maps I found interesting. I decided to try my hand at one.
The Main Drawpoints...
A drawnout techtree for six races that can be played War 3 style: Human Allience,
Orcish Horde,
Undead Scourge,
Night Elf Sentinels,
Naga Tidewalkers,
and Broken Shadowkeepers
Custom Naga and Broken units, including Heros
Chaotic landscape, a mixture of Outland and Dungeon, with creep camps and nutral units allready in play
What I need help with...
*Setting up the unit techtrees for fairness
*Importing and finding models for the two new races and thier heros
*The trigger details for the style of map in question
*Help with spell creation and balencing
The Type of Units I need for the game...
Naga Units:
This branch of Naga did not work under Lady Vashj, though they are still talented in war. What thier motives are, who knows...
Mur'gul Slave- Basic Worker Unit. Same as FT
Mur'gul Reaver- Weak Attack Unit. Same as FT
Myrmidon- Basic Melee Unit. Same as FT
Snap Dragon- Basic Ranged Unit. Same as FT
Dragon Turtle- Large Siege unit. Same as FT
*Archer- A light ranged unit meant to strike farther targets then the Snap Dragon. Can learn Submerge.
Couatl- Light Flying Unit. Same as FT
Siren- Basic Spellcaster. Same as FT
*Hellcaster- A spellcaster weilding the fire arts of demons. Innitially knows Fireball, but may also learn Fire Breath and Flamestrike.
*Blade Dancer- The only female melee unit. Deals powerful strokes with the 4 swords she holds, and can also Submerge and Bladestorm.
Hydra- Like the Dragon Turtle, the Hydras have begun being used as attack units. Can Slow Poison and Spawn Hydra Hatchlings on death.
*Sea Dragon- A powerful airial unit like the Frost Wyrm. Sea Dragons can devour, and can also learn to become Defensive, where they become stationary, but gain a powerful Chaos attack.
Sea Witch- A Hero Unit unchanged from FT, exept for adding the Amphibious travel to it.
*Mosag Demonica- A Demon Hunter who was terribly warped during the Sundering, gaining a Naga tail, Demon wings, and keeping her Night Elf body. Demonicas now are Cunning Heros adept at using demonic magic and slaying foes. Can learn Finger of Pain, Immolisation, Evasion, and Doom.
*Royal Guard- A Different model and power then the Royal Guards from FT. Can cast Hero versions of the following: Crashing Wave, Frost Blade, Summon Sea Elemental, and a new spell, Dark Depths, that summons a Beast of the Depths that knows Cleaving Attack and Crushing Wave.
*Incursor- One of Ashara's trusted soldiers. A Intelligent Hero adept at keeping troops in moral. Can learn Captue (Ensnares a unit with a small chance of controling it,) Command Aura, Zantetsuken (Gives a chance to kill the target outright,) and Tsunami (A Stampede attack with many Sea Elementals)
I have an idea for models of the Sea Dragon, Royal Guard, and Incursor, but I don't know about the Archer, Hellcaster, Blade Dancer, and I highly doubt I could find anything to match my idea of the Demonica. Then I need to design a fair Naga Techtree
Broken Units:
The Broken are one of the tribes Akama's people came from. These warriors are balencing on the edge between heritage of shamanistic and Light magics or utter Demonic curroption.
*Laborer- Hoping for a new model, but basicly Builds, Repairs, and gathers resources.
Stalker- Light melee warriors with Stealth and a weak Evasion
*Catapult- Using the models of RoC, this Broken Catapult fires projectiles of stone and can learn Iron Ammo, giving a fragmantation attack for heavy splash damage and greater Seige Damage
Seer- The 'Battle Mage' of the Drainai. Has Brilliance Aura, Slow, and Healing Wave.
Salamander- Heavy ranged unit unchanged from FT
*Fel Rider- Like the Fel Orcs and thier demon wolf riders, the Broken now have soldiers who can ride Fel Stalkers into battle. After a upgrade, they can use Delta Attack, which is a AutoCast ability that makes the user deal triple thier normal damage every attack
*Spearman- The ranged fighters of the front ranks. Spearmen can use Stealth
*Torturer- These interrigators of the Broken can cast Pain, which damages and slows a unit, and Execute, which gives a very small chance of killing a target outright
*Naaru Keeper- Dranai Palidens who are trying to find why the Broken are so tormented, and trying to keep from losing them to the shadows. A brutish melee spellcaster with a weaker, Autocast Holy Light, Inner Fire, and Turn Undead, which does tremendous damage to Undead and Demon units
*Dark Knight- The dark spellcasters of the Broken. Can originally cast Condemn, a spell that has a minor Doom effect that can spawn Lesser Voidwalkers, Unholy Armor, and a weak Dark Portal, that summons 2 Fel Stalkers.
*Reaver- Heavy melee unit with Critical Strike
Nether Drake- Medium Ariel Unit with Cripple and Spell Resistance
Elder Sage- Unchanged from FT, Elder Sages can cast Stealth, Chain Lightning, Fel Spirits, Shadow Strike, and Reincarnation
*Executioner- Executioners are meant to destroy any enemy they meet utterly and completely. He allready knows Stealth, but can learn Bash, Critical Strike, Cleaving Attack, and Drainai Frenzy, making him berserk with more HP and more damage
*Deciple of Light- A female Drainai priestess with a hope to reclain her former bretheren. Based off the WoW concept art for female Drainai. Can cast Heal, Smite (Deals extra damage per attack, but even more against demons and the Undead,) Gift of the Naaru (an Aura that boosts HP regeneration,) and Guardian Angel (Vengence-style spell that summons a Angel that can cast Smite and Heal)
*Damned One- A worlock too far gone to be saved by the Drainai. Can summon various demons to him, including the Dark Voidwalker (A Voidwalker with Cold Arrow and Frost Nova by level 3,) a WoW-style Succubus (with Charm and Frenzy by level 3,) a Fel Shreader (with Mana Burn and Vampiric Strike by level 3,) and Inferno
This is the tough one for models, as Drainai Broken are not very very modeled creatures.
Any help and assistance would be kind
The Main Drawpoints...
A drawnout techtree for six races that can be played War 3 style: Human Allience,
Orcish Horde,
Undead Scourge,
Night Elf Sentinels,
Naga Tidewalkers,
and Broken Shadowkeepers
Custom Naga and Broken units, including Heros
Chaotic landscape, a mixture of Outland and Dungeon, with creep camps and nutral units allready in play
What I need help with...
*Setting up the unit techtrees for fairness
*Importing and finding models for the two new races and thier heros
*The trigger details for the style of map in question
*Help with spell creation and balencing
The Type of Units I need for the game...
Naga Units:
This branch of Naga did not work under Lady Vashj, though they are still talented in war. What thier motives are, who knows...
Mur'gul Slave- Basic Worker Unit. Same as FT
Mur'gul Reaver- Weak Attack Unit. Same as FT
Myrmidon- Basic Melee Unit. Same as FT
Snap Dragon- Basic Ranged Unit. Same as FT
Dragon Turtle- Large Siege unit. Same as FT
*Archer- A light ranged unit meant to strike farther targets then the Snap Dragon. Can learn Submerge.
Couatl- Light Flying Unit. Same as FT
Siren- Basic Spellcaster. Same as FT
*Hellcaster- A spellcaster weilding the fire arts of demons. Innitially knows Fireball, but may also learn Fire Breath and Flamestrike.
*Blade Dancer- The only female melee unit. Deals powerful strokes with the 4 swords she holds, and can also Submerge and Bladestorm.
Hydra- Like the Dragon Turtle, the Hydras have begun being used as attack units. Can Slow Poison and Spawn Hydra Hatchlings on death.
*Sea Dragon- A powerful airial unit like the Frost Wyrm. Sea Dragons can devour, and can also learn to become Defensive, where they become stationary, but gain a powerful Chaos attack.
Sea Witch- A Hero Unit unchanged from FT, exept for adding the Amphibious travel to it.
*Mosag Demonica- A Demon Hunter who was terribly warped during the Sundering, gaining a Naga tail, Demon wings, and keeping her Night Elf body. Demonicas now are Cunning Heros adept at using demonic magic and slaying foes. Can learn Finger of Pain, Immolisation, Evasion, and Doom.
*Royal Guard- A Different model and power then the Royal Guards from FT. Can cast Hero versions of the following: Crashing Wave, Frost Blade, Summon Sea Elemental, and a new spell, Dark Depths, that summons a Beast of the Depths that knows Cleaving Attack and Crushing Wave.
*Incursor- One of Ashara's trusted soldiers. A Intelligent Hero adept at keeping troops in moral. Can learn Captue (Ensnares a unit with a small chance of controling it,) Command Aura, Zantetsuken (Gives a chance to kill the target outright,) and Tsunami (A Stampede attack with many Sea Elementals)
I have an idea for models of the Sea Dragon, Royal Guard, and Incursor, but I don't know about the Archer, Hellcaster, Blade Dancer, and I highly doubt I could find anything to match my idea of the Demonica. Then I need to design a fair Naga Techtree
Broken Units:
The Broken are one of the tribes Akama's people came from. These warriors are balencing on the edge between heritage of shamanistic and Light magics or utter Demonic curroption.
*Laborer- Hoping for a new model, but basicly Builds, Repairs, and gathers resources.
Stalker- Light melee warriors with Stealth and a weak Evasion
*Catapult- Using the models of RoC, this Broken Catapult fires projectiles of stone and can learn Iron Ammo, giving a fragmantation attack for heavy splash damage and greater Seige Damage
Seer- The 'Battle Mage' of the Drainai. Has Brilliance Aura, Slow, and Healing Wave.
Salamander- Heavy ranged unit unchanged from FT
*Fel Rider- Like the Fel Orcs and thier demon wolf riders, the Broken now have soldiers who can ride Fel Stalkers into battle. After a upgrade, they can use Delta Attack, which is a AutoCast ability that makes the user deal triple thier normal damage every attack
*Spearman- The ranged fighters of the front ranks. Spearmen can use Stealth
*Torturer- These interrigators of the Broken can cast Pain, which damages and slows a unit, and Execute, which gives a very small chance of killing a target outright
*Naaru Keeper- Dranai Palidens who are trying to find why the Broken are so tormented, and trying to keep from losing them to the shadows. A brutish melee spellcaster with a weaker, Autocast Holy Light, Inner Fire, and Turn Undead, which does tremendous damage to Undead and Demon units
*Dark Knight- The dark spellcasters of the Broken. Can originally cast Condemn, a spell that has a minor Doom effect that can spawn Lesser Voidwalkers, Unholy Armor, and a weak Dark Portal, that summons 2 Fel Stalkers.
*Reaver- Heavy melee unit with Critical Strike
Nether Drake- Medium Ariel Unit with Cripple and Spell Resistance
Elder Sage- Unchanged from FT, Elder Sages can cast Stealth, Chain Lightning, Fel Spirits, Shadow Strike, and Reincarnation
*Executioner- Executioners are meant to destroy any enemy they meet utterly and completely. He allready knows Stealth, but can learn Bash, Critical Strike, Cleaving Attack, and Drainai Frenzy, making him berserk with more HP and more damage
*Deciple of Light- A female Drainai priestess with a hope to reclain her former bretheren. Based off the WoW concept art for female Drainai. Can cast Heal, Smite (Deals extra damage per attack, but even more against demons and the Undead,) Gift of the Naaru (an Aura that boosts HP regeneration,) and Guardian Angel (Vengence-style spell that summons a Angel that can cast Smite and Heal)
*Damned One- A worlock too far gone to be saved by the Drainai. Can summon various demons to him, including the Dark Voidwalker (A Voidwalker with Cold Arrow and Frost Nova by level 3,) a WoW-style Succubus (with Charm and Frenzy by level 3,) a Fel Shreader (with Mana Burn and Vampiric Strike by level 3,) and Inferno
This is the tough one for models, as Drainai Broken are not very very modeled creatures.
Any help and assistance would be kind
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