- Joined
- Feb 9, 2016
- Messages
- 137
Is the Moon Arrows going to be a passive ability or autocast that requires mana??
What about Hippogryph Riders? Marksmanship also affects them. Anyway this upgrade sound nice.
Is the Moon Arrows going to be a passive ability or autocast that requires mana??
Exactly my point. How come none of the Night Elves noticed that Malfurion had weird looking elves compared to themselves with him?? And seriously, why did that elf general obey Malfurion in that mission when it was obvious he was not himself?? This made me laugh back then when I played chapter 5 because I was expecting the Highborne to be captured.
Awesome that screenshot Turnro. I can't wait for the next version.Hey guys! Just a quick update to let you all know that my current map, the Cave of Shadows, is nearly done. I aim to have the initial map done within a week or so, though it will not be available to play yet.
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In addition, I have replaced Jarod Shadowsong's Sword Slam ability with a new spell. This new ability is Battle Shout, which silences all nearby enemy units.
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23% might already be too much, and again the upgrade might probably do something to the arrows of the archer to GIVE it that SPLASH damage
Will both archers from Highborne and Sentinel get the Lunar Upgrade??
And that Lunar Upgrade, is that like the Searing Arrows or Frost Arrows just with that splash damage, Turnro?
how is this ((Jarod Shadowsong)) and what relationship dose he have with maiev shadowsong
can we get a link to download the demo maps
| New Unit: MANA WYRM Mana Wyrms serve as an anti-caster unit. They also deal considerable damage to air units with a separate weak attack against ground units. The Mana Wyrm will initially have Feedback and Spell Immunity. In addition, Devour Magic can be researched to allow these anti-casters to consume magical buffs and regenerate health. |
Cool I like it. But Turnro I think the Highborne could use a melee DPS hero since Malfurion and Kathranis cant do much damage after they used their spells.
Nice Turnro.Hey guys! A new unit has been added to the Highborne race that will be available to play from Chapter 6:
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New Unit: MANA WYRM
Mana Wyrms serve as an anti-caster unit. They also deal considerable damage to air units with a separate weak attack against ground units.
The Mana Wyrm will initially have Feedback and Spell Immunity. In addition, Devour Magic can be researched to allow these anti-casters to consume magical buffs and regenerate health.
I have also received a lot of feedback about the Highborne recently, particularly with Arcane Golems and giving them a more predominant role. My current thoughts involve making them a tanking unit, which is something the Highborne lack with their already existing units. This includes giving Arcane Golems health/armor upgrades, as well as allowing them to taunt enemy units.