Making an animation appear on a building when...

Status
Not open for further replies.
Event - Unit is attacked (generic unit even)
Condition - unit type of attacking unit = to your building
Action - Set temp point = position of attacked unit
Special effect - create special effect on point using THEMODELFORFROSTNOVA.
Destroy effect - last created special effect
customscript - call RemoveLocation( udg_temp_point )
 
Event - Unit is attacked (generic unit even)
Condition - unit type of attacking unit = to your building
Action - Set temp point = position of attacked unit
Special effect - create special effect on point using THEMODELFORFROSTNOVA.
Destroy effect - last created special effect
customscript - call RemoveLocation( udg_temp_point )

Thanks, it worked. +Rep.
 
Status
Not open for further replies.
Back
Top