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Unit animation for building a structure

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Feb 23, 2020
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Hi all,

I know that each race has a different way to build their structures. Orcs enter the building and stay invulnerable, and wisps do something similar.

What I need to know is how to make a unit (Acolyte or Peasant adjacent) do an animation when Summoning/Building a structure respectively. I just can't seem to work it out.

Checking for casting/channeling etc a spell (Repair - Human) for example does not work. Is there a certain way to check for the unit that is doing the summoning/building with triggers?
 
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