I have a custom movement system. I want a unit to "walk" while I move it around using the SetUnitX and SetUnitY custom scripts.
Whenever I use the action to play the unit's animation, it twitches as if starting the walk animation, but then immediately stops and plays one of their stand animations. I think this is because the unit isn't actually walking. Is there a way to override the stand animation that appears to play automatically?
Whenever I use the action to play the unit's animation, it twitches as if starting the walk animation, but then immediately stops and plays one of their stand animations. I think this is because the unit isn't actually walking. Is there a way to override the stand animation that appears to play automatically?