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[General] Art - Animation - Walk Speed and Run Speed

Has anybody else found an interesting tidbit or application for these fields?
Today while tinkering with them in WE, I found out that there are certain models who have both "Walk" and "Walk Fast" animations, and these fields can be used to make the unit model move using both animations, depending on certain conditions. You can "control" whether their "Walk" or "Walk Fast" animation plays by keeping these points in mind:
  1. "Art - Animation - Walk Speed" should be smaller than "Art - Animation - Run Speed"
  2. If the unit's movespeed value in-game is smaller than the average of "Art - Animation - Walk Speed" and "Art - Animation - Run Speed", the unit uses "Walk" animation
  3. If the unit's movespeed value in-game is bigger than the average of "Art - Animation - Walk Speed" and "Art - Animation - Run Speed", the unit uses "Walk Fast" animation
  4. The lower value of either "Art - Animation - Run Speed" or "Art - Animation - Walk Speed" relatively to the unit's movespeed value, the faster the walk animation is played. e.g. Walk animation with 100.00 Walk Speed/Run Speed looks like a fast forward version of 400.00 Walk Speed/Run Speed.
 
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Level 20
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When adding the "walk fast" animation to a unit it will begin using that animation as its default walk animation. When the "walk fast" animation is removed it will return to the normal walk animation.
 
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