• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Walk Fast

Status
Not open for further replies.
Level 16
Joined
Aug 20, 2009
Messages
1,552
how do you actually use the Walk Fast and Walk animation?

can we set it up so that whenever he is buffed (movement Speed Buff), he will do the walk Fast instead?, or when his Movement speed reach a certain part?

for more, try to look at the megatheridon model.

i know how to set up which animation to use, but how to change it whenever hes buffed?.

is there any way?
 
Level 16
Joined
Aug 20, 2009
Messages
1,552
@defskull it still plays its original walk animation.

@GangSpear yeah i know about that, if Animation Run Speed > Walk Speed, it plays the run instead of walk, but i want to make it so that if any buff that gives him movement speed bonus, it will play its walk fast animation.

i wonder why blizzard gives walk fast animation..
 
Level 15
Joined
Oct 16, 2010
Messages
941
If you are using a custom movement system it comes in handy (look at an arrow key movement system in the spells section if you don't know what I mean).

Also what GangSpear said

And ofcourse, you could always switch the names of the walk and walk fast animations so it displays the walk fast animation whenever you move.
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
You just need to modify/trigger the test map I attached...
Can't do it, I see ?
Well, I'll do it . . . . . . . . .
You see the Boolean Condition ?
USE THAT !!!
Sorry for the Caps Lock, accidentally =)
Test map attached (did this in a rush, doesn't test it yet)
 

Attachments

  • Walk Fast.w3x
    17.3 KB · Views: 98
Last edited:
Level 33
Joined
Mar 27, 2008
Messages
8,035
Just check his MS, dude ?
It's all in Conditions
Use the If/Then/Else Multiple Function Action to check on his MS
Maybe above 350 MS, he will play that animation, simple ?
Example:
  • Run Fast
    • Events
      • Unit - A unit Is issued an order targeting a point
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Pit Lord
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Current movement speed of (Triggering unit)) Greater than or equal to 350.00
        • Then - Actions
          • Animation - Play (Triggering unit)'s walk fast animation
        • Else - Actions
 
Level 2
Joined
Nov 24, 2008
Messages
25
defskull, that doesn't work.
The walk animation is an exception: it automatically resets to stand if you're not walking (and the walk fast will dissapear aferwards)

The correct trigger would be:
  • Animation - Add the fast animation tag to hero

exactly what ghostthruster said, so rep him :D

Does it really work? :)
If so, my problem would be solved too!
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
...

You can't do this with triggers.
Animation - Walk Speed
Your basic regular movespeed, displayed by the Walk animation.
Animation - Run Speed
If your unit's movespeed is 270, a Run Speed of 271 will mean that once his speed is boosted at all, he will use Walk Fast.
Dude, ehm... seriously?
Have you read the thread?

I suppose you haven't, because what you said is completely wrong.
I tested this with a tauren chieftain (default movement speed is 270) and gave him a boots of speed ( -> 400 movement speed).
He didn't use the walk fast animation.

Then I did it with triggers (the trigger I showed before), and he DID use the walk fast animation.

So there ya have it.
Problem solved by GhostThruster.
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
You're kidding, right? When did the Chieftain get a Walk Fast anim?
I believe somewhere back in '02-'03 (when RoC/TFT were released), but of course it could've been a patch as well.

Edit: apparantly there aren't many fans of the walk fast animation :/
In fact, the only two standard heroes who have the animation are the Pit Lord and the Tauren Chieftain.

There are some walk alternates as well (add animation tag alternate): the Crypt Lord (similar to walk fast), the Tinker (tank form movement) and Illidan (demon form movement).
So if you're going to use the trigger, you'd better pick a compatible hero...
 
Status
Not open for further replies.
Top